private void solverButton_Click(object sender, EventArgs e) { SudokuSolver _solver = new SudokuSolver(); var(completedBoard, finishedBoard) = _solver.SolveBoard(_sudoku.sudokuBoard, 0, 0, false); if (finishedBoard) { _sudoku.sudokuBoard = completedBoard; FinishSudoku(_sudoku.sudokuBoard); SudokuCompleteForm completeForm = new SudokuCompleteForm(); completeForm.ShowDialog(); } }
private void checkAnswerButton_Click(object sender, EventArgs e) { SudokuSolver _solver = new SudokuSolver(); var answer = _solver.CheckAnswer(_sudoku); if (answer) { SudokuCompleteForm completeForm = new SudokuCompleteForm(); completeForm.ShowDialog(); } else { SudokuNotCompleteForm notCompleteForm = new SudokuNotCompleteForm(); notCompleteForm.ShowDialog(); } }
void prepareFullGrids() { gridFull.Clear(); SudokuSolver sudokuSolver = new SudokuSolver(gridEmpty); for (int k = 0; k < GridsPerLevel; ++k) { gridFull.Add(sudokuSolver.Execute()); } var lvls = new Level[4] { Level.Easy, Level.Medium, Level.Hard, Level.Evil }; foreach (var e in lvls) { AllGrids[e] = new List <string>(); } }