// Creates a blank board board -- Waits for LockNumbers() public bool NewGame(int size) { try { // Create a blank board _board = BoardFactory.CreateBoard(size); _solvedBoard = null; return(true); } catch (UnsupportedBoardSize) { return(false); } }
// Creates a blank board board -- Waits for LockNumbers() public bool NewGame(int size) { try { // Create a blank board _board = BoardFactory.CreateBoard(size); _solvedBoard = null; return(true); } catch (UnsupportedBoardSize) { return(false); } }