public void OpenFile_Executed(object sender, ExecutedRoutedEventArgs e)
        {
            FileHandeling openSavedGame = new FileHandeling();
            model = this.menuComponent.GetSudokuModel;
            string[] savedFile = openSavedGame.OpenFile();
            //menuComponent.Visibility = Visibility.Collapsed;
            spelplanComponent.Visibility = Visibility.Visible;

            try
            {
                string[] savedGame = new string[81];
                for (int i = 0; i < 81; i++)
                {
                    savedGame[i] = savedFile[1].Substring(i, 1);
                }
                menuComponent.Visibility = Visibility.Collapsed;
                gridPrintComponent = model.PrintGrid(savedFile[2], gridPrintComponent, savedGame);
                gridPrintComponent.Visibility = Visibility.Visible;
                model.GetSetNewGame = true;
            }

            catch (Exception ex)
            {
                string error = ex.Data.ToString();
                if (model.GetSetNewGame)
                    spelplanComponent.Visibility = Visibility.Visible;
                else
                {
                    menuComponent.Visibility = Visibility.Visible;
                    spelplanComponent.Visibility = Visibility.Collapsed;
                }
            }
        }
        public void SaveFile_Executed(object sender, ExecutedRoutedEventArgs e)
        {
            string[] game2Save = new string[4];
            model = this.menuComponent.GetSudokuModel;
            //Spara hårdkodad spelplan
            string[] strGameBoard = model.GetUseThisGrid;
            
            StringBuilder strbGameBoard = new StringBuilder();
            for (int i = 0; i < 81; i++)
                strbGameBoard.Append(strGameBoard[i]);
            game2Save[0] = strbGameBoard.ToString();

            //Spara användarens inmatade siffror            
            game2Save[1] = model.GetSetGame2Save;

            //Spara vilken spelplan/svårighetsgrad användaren valt
            game2Save[2] = model.GetDifficulty;

            FileHandeling saveGame = new FileHandeling();
            saveGame.SaveFile(game2Save);
        }