Exemple #1
0
        /**
         * Update the game state according to move/command string from a player.
         * @param str The move or command to process.
         * @return True if str was understood, false otherwise.
         */
        public bool processstring(string str)
        {
            if (handleCommand(str))
            {
                return(true);
            }
            if (getGameState() != GameState.ALIVE)
            {
                return(false);
            }

            Move m = TextIO.stringToMove(pos, str);

            if (m == null)
            {
                return(false);
            }

            UndoInfo ui = new UndoInfo();

            pos.makeMove(m, ui);
            TextIO.fixupEPSquare(pos);
            while (currentMove < moveList.Count)
            {
                moveList.RemoveAt(currentMove);
                uiInfoList.RemoveAt(currentMove);
                drawOfferList.RemoveAt(currentMove);
            }
            moveList.Add(m);
            uiInfoList.Add(ui);
            drawOfferList.Add(pendingDrawOffer);
            pendingDrawOffer = false;
            currentMove++;
            return(true);
        }
Exemple #2
0
 private bool handleDrawCmd(string drawCmd)
 {
     if (drawCmd.StartsWith("rep") || drawCmd.StartsWith("50"))
     {
         bool   rep = drawCmd.StartsWith("rep");
         Move   m   = null;
         string ms  = drawCmd.Substring(drawCmd.IndexOf(" ") + 1);
         if (ms.Length > 0)
         {
             m = TextIO.stringToMove(pos, ms);
         }
         bool valid;
         if (rep)
         {
             valid = false;
             List <Position> oldPositions = new List <Position>();
             Position        tmpPos;
             if (m != null)
             {
                 UndoInfo ui = new UndoInfo();
                 tmpPos = new Position(pos);
                 tmpPos.makeMove(m, ui);
                 oldPositions.Add(tmpPos);
             }
             oldPositions.Add(pos);
             tmpPos = pos;
             for (int i = currentMove - 1; i >= 0; i--)
             {
                 tmpPos = new Position(tmpPos);
                 tmpPos.unMakeMove(moveList[i], uiInfoList[i]);
                 oldPositions.Add(tmpPos);
             }
             int      repetitions = 0;
             Position firstPos    = oldPositions[0];
             for (int i = 0; i < oldPositions.Count; i++)
             {
                 Position p = oldPositions[i];
                 if (p.drawRuleEquals(firstPos))
                 {
                     repetitions++;
                 }
             }
             if (repetitions >= 3)
             {
                 valid = true;
             }
         }
         else
         {
             Position tmpPos = new Position(pos);
             if (m != null)
             {
                 UndoInfo ui = new UndoInfo();
                 tmpPos.makeMove(m, ui);
             }
             valid = tmpPos.halfMoveClock >= 100;
         }
         if (valid)
         {
             drawState        = rep ? GameState.DRAW_REP : GameState.DRAW_50;
             drawStateMoveStr = null;
             if (m != null)
             {
                 drawStateMoveStr = TextIO.moveTostring(pos, m, false);
             }
         }
         else
         {
             pendingDrawOffer = true;
             if (m != null)
             {
                 processstring(ms);
             }
         }
         return(true);
     }
     else if (drawCmd.StartsWith("offer "))
     {
         pendingDrawOffer = true;
         string ms = drawCmd.Substring(drawCmd.IndexOf(" ") + 1);
         if (TextIO.stringToMove(pos, ms) != null)
         {
             processstring(ms);
         }
         return(true);
     }
     else if (drawCmd == "accept")
     {
         if (haveDrawOffer())
         {
             drawState = GameState.DRAW_AGREE;
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }