Exemple #1
0
 public void Ping()
 {
     if (!ping.finished) return;
     ping = new TempPing(numPings, body.Position, pingDuration, color);
     ping.finished = false;
     ping.timer.Start();
     if (ping.pings.Count > 0) return;
     float rotation = 0;
     for (int i = 0; i < ping.pingCount; i++)
     {
         float pingX = (float)Math.Cos(rotation);
         float pingY = (float)Math.Sin(rotation);
         Vector2 position = body.Position + new Vector2(pingX, pingY) * ConvertUnits.ToSimUnits(pingDistance);
         rotation += MathHelper.TwoPi / ping.pingCount;
         world.RayCast(PingRay, body.Position, position);
         points = (from p in points orderby Vector2.Distance(p.currentPosition, body.Position) select p).ToList();
         if (points.Count > 0)
             ping.pings.Add(new TempPingInstance(body.Position, points[0].currentPosition, points[0].color, points[0].finalColor));
         else
             ping.pings.Add(new TempPingInstance(body.Position, position, color));
         points = new List<TempPingInstance>();
     }
     pinged = true;
     game.ResourceManager.Sounds["sonar"].Play();
 }
Exemple #2
0
        public Player(MainGameScreen game, Vector2 position, World world, Color color)
        {
            this.game = game;
            this.world = world;
            this.color = color;

            texture = game.ResourceManager.Sprites["Submarine"];
            body = ResourceManager.CreateBodyFromTexture(texture, position, world, out origin);
            sonarPings = new List<TempPingInstance>();
            sonarPoints = new List<TempPingInstance>();
            points = new List<TempPingInstance>();
            horizontalSpeed = 0.002f;
            verticalSpeed = 0.001f;
            sonarDistance = 1000f;
            sonarIterations = 800f;
            sonarRotation = 0;
            numPings = 550;
            pingDuration = 10000f;
            pingDistance = 3000f;
            ping = new TempPing(0);
            pingMines = new List<PingMine>();
        }