public FloatingText(Character owner, string text, string color)
     : base("Arial", 14, color)
 {
     this.owner = owner;
     name = string.Format("{0}_floatingtext_{1}",
         ((Game) owner.engine.objects["game"]).currentFloor.currentRoom.name, Guid.NewGuid());
     order = owner.order - 1;
     this.text = text;
     xPadding = (float) (new Random((int) DateTime.Now.Ticks).NextDouble());
 }
Exemple #2
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 public virtual int GetDamage(Character enemy, Func<Character, Character, int> damageFunc)
 {
     LevelCheck (); // could happen that the player kills the enemy before he fully spawn (before Start "starts")
     enemy.LevelCheck();
     int dmg = damageFunc (this, enemy);
     level.hp -= dmg;//enemy.level.attack;
     if (hud != null)
         hud.UpdateHPBar ();
     FloatingText floatingText = new FloatingText (this, "-" + dmg, "orange");
     engine.SpawnObject (
         floatingText.name, floatingText
     );
     return level.hp;
 }
Exemple #3
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        public override int GetDamage(Character enemy, Func<Character, Character, int> damageFunc)
        {
            redWindow.width = engine.width;
            redWindow.height = engine.height;
            Console.WriteLine("Player got damaged.");
            var thr = new Thread(
                () =>
                {
                    Thread.Sleep(50);

                    redWindow.width = 0;
                    redWindow.height = 0;
                }
                );
            thr.Start();

            return base.GetDamage(enemy, damageFunc);
        }
Exemple #4
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        // character hits enemy
        public bool Hits(Character character, Character enemy, Collision collision,
            Func<Character, Character, int> damageFunc)
        {
            if (damageFunc == null)
                damageFunc = (Character ch0, Character ch1) => { return ch1.level.attack; };

            enemy.GetDamage(character, damageFunc);

            if (!enemy.isAlive)
            {
                collision.other.Destroy();

                if (player != null)
                {
                    player.xp = player.xp + enemy.level.xpReward;
                }

                var enemyObj = enemy as Enemy;
                if (enemyObj != null)
                {
                    currentFloor.currentRoom.RemoveEnemy(enemyObj);

                    Console.WriteLine("Enemies to go in current room: " + currentFloor.currentRoom.enemies.Count);
                    foreach (var en in currentFloor.currentRoom.enemies)
                    {
                        Console.Write("{0} - ", en.name);
                    }
                }
            }
            return enemy.isAlive;
        }
Exemple #5
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 // bullet hits enemy
 public bool Hits(Bullet bullet, Character enemy, Collision collision)
 {
     return Hits((Character) bullet.owner, enemy, collision,
         (Character ch0, Character ch1) =>
         {
             return (int) (ch0.level.attack*((double) bullet.speed/bullet.startingSpeed));
         });
 }
Exemple #6
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 public Orb(Character owner)
 {
     this.order = 5;
     this.owner = owner;
     this.fill = true;
 }