Exemple #1
0
 public ColorData(ItemColorData.ColorData _src)
 {
     this.colors = new bool[4]
     {
         _src.IsColor1,
         _src.IsColor2,
         _src.IsColor3,
         _src.IsColor4
     };
 }
Exemple #2
0
        public void InitList(int _group, int _category)
        {
            this.Init();
            if (this.group == _group && this.category == _category)
            {
                return;
            }
            this.listNodePool.Return();
            this.scrollRect.set_verticalNormalizedPosition(1f);
            foreach (KeyValuePair <int, Info.ItemLoadInfo> keyValuePair in Singleton <Info> .Instance.dicItemLoadInfo[_group][_category])
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: method pointer
                Studio.Anime.ListNode listNode = this.listNodePool.Rent(keyValuePair.Value.name, new UnityAction((object)new ItemList.\u003CInitList\u003Ec__AnonStorey0()
                {
                    \u0024this = this,
                    no         = keyValuePair.Key
                }, __methodptr(\u003C\u003Em__0)), true);
                ItemColorData.ColorData itemColorData = Singleton <Info> .Instance.SafeGetItemColorData(_group, _category, keyValuePair.Key);

                switch (itemColorData == null ? 0 : itemColorData.Count)
                {
                case 1:
                    listNode.TextColor = Color.get_red();
                    continue;

                case 2:
                    listNode.TextColor = Color.get_cyan();
                    continue;

                case 3:
                    listNode.TextColor = Color.get_green();
                    continue;

                case 4:
                    listNode.TextColor = Color.get_yellow();
                    continue;

                default:
                    listNode.TextColor = Color.get_white();
                    continue;
                }
            }
            ((Component)this).get_gameObject().SetActiveIfDifferent(true);
            this.group    = _group;
            this.category = _category;
        }