private void ClearFilterCoroutines()
 {
     if (this.filterCoroutine != null)
     {
         GameLevel.StopCoroutine(this.filterCoroutine);
     }
     PostProcessing.ClearFilter();
     this.filterCoroutine = null;
 }
 public void IgnorePlaything()
 {
     PostProcessing.ClearFilter();
     ClearFilterCoroutines();
 }