public GroundItem(Spawninfo si) { X = si.X; Y = si.Y; Z = si.Z; Name = si.Name; }
private void ProcessPacket(Spawninfo si) { // SPAWN // si.flags == 0 // Target // si.flags == 1 // MAP // si.flags == 4 // GROUND // si.flags == 5 //ProcInfo// si.flags == 6 //World// si.flags == 8 // PLAYER // si.flags == 253 switch (si.flags) { case PacketType.Zone: f1.ProcessMap(si); break; case PacketType.Player: eq.ProcessGamer(si, f1); break; case PacketType.GroundItem: eq.ProcessGroundItems(si); break; case PacketType.Target: eq.ProcessTarget(si); break; case PacketType.World: eq.ProcessWorld(si); break; case PacketType.Spawn: eq.ProcessSpawns(si, update_hidden); break; case PacketType.GetProcessInfo: ProcessProcessInfo(si); break; default: LogLib.WriteLine("Unknown Packet Type: " + si.flags.ToString(), LogLevel.Warning); break; } }
public bool IsSpawnLDON(Spawninfo si) { if (si.Class == 62) { si.isLDONObject = true; return(true); } return(false); }
private void ProcessPacket(byte[] packet, int bytes) { var offset = 0; const int SIZE_OF_PACKET = 100; //104 on new server try { if (bytes > 0) { // we have received some bytes, check if this is the beginning of a new packet or a chunk of an existing one. offset = CheckStart(packet); eq.BeginProcessPacket(); //clears spawn&ground arrays for (; offset + SIZE_OF_PACKET <= bytes; offset += SIZE_OF_PACKET) { Spawninfo si = new Spawninfo(); if (offset < 0) { // copy the missing chunk of the incomplete packet to the incomplete packet buffer try { PacketCopy(packet, SIZE_OF_PACKET); } catch (Exception ex) { LogLib.WriteLine("Error: ProcessPacket: Copy Incomplete packet buffer: ", ex); } incompleteCount = 0; if (incompletebuffer.Length == 0) { numPackets = 0; break; } si.Frombytes(incompletebuffer, 0); } else { si.Frombytes(packet, offset); } numProcessed++; ProcessPacket(si); } eq.ProcessSpawnList(f1.SpawnList); eq.ProcessGroundItemList(f1.GroundItemList); } } catch (Exception ex) { LogLib.WriteLine("Error: ProcessPacket: ", ex); } ProcessedPackets(packet, bytes, offset); }
public bool IsSpawnController(Spawninfo si) { if ((si.Race == 127) && si.Name.IndexOf("_") == 0) // Invisible Man Race { si.isEventController = true; if (!Settings.Default.ShowInvis) { si.hidden = true; } return(true); } return(false); }
private void ProcessProcessInfo(Spawninfo si) { ProcessInfo ProcInfo = new ProcessInfo(si.SpawnID, si.Name); if (si.SpawnID == 0) { ProcInfo.SCharName = ""; CurrentProcess = ProcInfo; } else { processcount++; while (ColProcesses.Count > 0 && ColProcesses.Count >= processcount) { ColProcesses.Remove(ColProcesses[ColProcesses.Count - 1]); } ColProcesses.Add(ProcInfo); f1.ShowCharsInList(si, ProcInfo); } }
public float SpawnDistance(Spawninfo si, Spawninfo gamerInfo) => (float)Math.Sqrt(((si.X - gamerInfo.X) * (si.X - gamerInfo.X)) + ((si.Y - gamerInfo.Y) * (si.Y - gamerInfo.Y)) + ((si.Z - gamerInfo.Z) * (si.Z - gamerInfo.Z)));
public void FillConColors(Spawninfo GamerInfo) { int level = GamerInfo.Level; if (Settings.Default.LevelOverride != -1) { level = Settings.Default.LevelOverride; } GreenRange = -1 * level; GreyRange = -1 * level; // Variation on level depending on EQ version (SOD, SOF, LIVE) VersionColorVariation(level); int c; // Set the Grey Cons for (c = 0; c < GreyRange + level; c++) { ConColors[c] = new SolidBrush(Color.Gray); } // Set the Green Cons for (; c < GreenRange + level; c++) { ConColors[c] = new SolidBrush(Color.Lime); } // Set the Light Blue Cons for (; c < CyanRange + level; c++) { ConColors[c] = new SolidBrush(Color.Aqua); } // Set the Dark Blue Cons for (; c < level; c++) { ConColors[c] = new SolidBrush(Color.Blue); } // Set the Same Level Con ConColors[c++] = new SolidBrush(Color.White); // Yellow Cons for (; c < level + YellowRange + 1; c++) { ConColors[c] = new SolidBrush(Color.Yellow); } // 4 levels of bright red ConColors[c++] = new SolidBrush(Color.Red); ConColors[c++] = new SolidBrush(Color.Red); ConColors[c++] = new SolidBrush(Color.Red); ConColors[c++] = new SolidBrush(Color.Red); // Set the remaining levels to dark red for (; c < 200; c++) { ConColors[c] = new SolidBrush(Color.Maroon); } }