Exemple #1
0
    public static void Polyganise(Strucs.GridCell cell, List <Vector3> vertices, float isovalue)
    {
        Vector3[] vertlist = new Vector3[12];

        int i, ntriang;
        int cubeindex;

        cubeindex = 0;
        if (cell.Points[0].Density < isovalue)
        {
            cubeindex |= 1;
        }
        if (cell.Points[1].Density < isovalue)
        {
            cubeindex |= 2;
        }
        if (cell.Points[2].Density < isovalue)
        {
            cubeindex |= 4;
        }
        if (cell.Points[3].Density < isovalue)
        {
            cubeindex |= 8;
        }
        if (cell.Points[4].Density < isovalue)
        {
            cubeindex |= 16;
        }
        if (cell.Points[5].Density < isovalue)
        {
            cubeindex |= 32;
        }
        if (cell.Points[6].Density < isovalue)
        {
            cubeindex |= 64;
        }
        if (cell.Points[7].Density < isovalue)
        {
            cubeindex |= 128;
        }

        /* Cube is entirely in/out of the surface */
        if (edgeTable[cubeindex] == 0)
        {
            return;
        }

        /* Find the vertices where the surface intersects the cube */
        if ((edgeTable[cubeindex] & 1) == 1)
        {
            vertlist[0] = Utility.Lerp(isovalue, cell.Points[0], cell.Points[1]);
        }
        if ((edgeTable[cubeindex] & 2) == 2)
        {
            vertlist[1] = Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]);
        }
        if ((edgeTable[cubeindex] & 4) == 4)
        {
            vertlist[2] = Utility.Lerp(isovalue, cell.Points[2], cell.Points[3]);
        }
        if ((edgeTable[cubeindex] & 8) == 8)
        {
            vertlist[3] = Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]);
        }
        if ((edgeTable[cubeindex] & 16) == 16)
        {
            vertlist[4] = Utility.Lerp(isovalue, cell.Points[4], cell.Points[5]);
        }
        if ((edgeTable[cubeindex] & 32) == 32)
        {
            vertlist[5] = Utility.Lerp(isovalue, cell.Points[5], cell.Points[6]);
        }
        if ((edgeTable[cubeindex] & 64) == 64)
        {
            vertlist[6] = Utility.Lerp(isovalue, cell.Points[6], cell.Points[7]);
        }
        if ((edgeTable[cubeindex] & 128) == 128)
        {
            vertlist[7] = Utility.Lerp(isovalue, cell.Points[7], cell.Points[4]);
        }
        if ((edgeTable[cubeindex] & 256) == 256)
        {
            vertlist[8] = Utility.Lerp(isovalue, cell.Points[0], cell.Points[4]);
        }
        if ((edgeTable[cubeindex] & 512) == 512)
        {
            vertlist[9] = Utility.Lerp(isovalue, cell.Points[1], cell.Points[5]);
        }
        if ((edgeTable[cubeindex] & 1024) == 1024)
        {
            vertlist[10] = Utility.Lerp(isovalue, cell.Points[2], cell.Points[6]);
        }
        if ((edgeTable[cubeindex] & 2048) == 2048)
        {
            vertlist[11] = Utility.Lerp(isovalue, cell.Points[3], cell.Points[7]);
        }

        /* Create the triangle */
        ntriang = 0;
        for (i = 0; triTable[cubeindex][i] != -1; i += 3)
        {
            ntriang++;
        }
        for (i = 0; triTable[cubeindex][i] != -1; i++)
        {
            vertices.Add(vertlist[triTable[cubeindex][i]]);
        }
    }
Exemple #2
0
    public static void PolyganiseTetrahedron(Strucs.GridCell cell, List <Vector3> vertices, float isovalue)
    {
        int triangleIndex = 0;

        if (cell.Points[0].Density < isovalue)
        {
            triangleIndex |= 1;
        }
        if (cell.Points[1].Density < isovalue)
        {
            triangleIndex |= 2;
        }
        if (cell.Points[2].Density < isovalue)
        {
            triangleIndex |= 4;
        }
        if (cell.Points[3].Density < isovalue)
        {
            triangleIndex |= 8;
        }

        // these cases were taken from https://github.com/Calvin-L/MarchingTetrahedrons/blob/master/Decimate.cpp
        switch (triangleIndex)
        {
        case 0:
        case 15:
            break;

        case 0x01:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[2]));
            break;

        case 0x02:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            break;

        case 0x04:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[1]));
            break;

        case 0x08:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            break;

        case 0x03:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            break;

        case 0x05:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[3]));
            break;

        case 0x09:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[2]));
            break;

        case 0x06:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[2]));
            break;

        case 0x0C:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[1]));
            break;

        case 0x0A:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            break;

        case 0x07:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[3], cell.Points[1]));
            break;

        case 0x0B:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[2], cell.Points[0]));
            break;

        case 0x0D:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[0]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[3]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[1], cell.Points[2]));
            break;

        case 0x0E:
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[1]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[2]));
            vertices.Add(Utility.Lerp(isovalue, cell.Points[0], cell.Points[3]));
            break;
        }
    }