public IEnumerator Test_ObjectBase_GetComponent_Attribute()
        {
            GameObject       pObjectNew = new GameObject();
            CObjectBase_Test pTarget    = pObjectNew.AddComponent <CObjectBase_Test>();

            pTarget.EventOnAwake();

            yield return(null);

            Assert.IsNotNull(pTarget.pGetComponent);
        }
        public IEnumerator Test_ObjectBase_GetComponentInChildren_Attribute()
        {
            GameObject       pObjectNew     = new GameObject();
            CObjectBase_Test pTargetParents = pObjectNew.AddComponent <CObjectBase_Test>();

            CObjectBase_Test pTarget = pObjectNew.AddComponent <CObjectBase_Test>();

            pTarget.transform.SetParent(pTargetParents.transform);
            pTarget.EventOnAwake();

            yield return(null);

            Assert.IsNotNull(pTarget.pGetComponentParents);
        }