static void Main(string[] args) { var ork = new Ork(); ork.SetStrategy(new StrategyWalk()); ork.Move(); Console.WriteLine(); var troll = new Troll(); troll.SetStrategy(new StrategyWalk()); troll.Move(); Console.WriteLine(); var pegas = new Pegas(); pegas.SetStrategy(new StrategyFlyAndWalk()); pegas.Move(); Console.WriteLine(); var elf = new Elf(); elf.SetStrategy(new StrategyMagic()); elf.Move(); Console.WriteLine(); var vampire = new Vampire(); vampire.SetStrategy(new StrategyFlyAndWalk()); vampire.Move(); Console.WriteLine(); var harp = new Harp(); harp.SetStrategy(new StrategyFlyAndWalk()); harp.Move(); Console.WriteLine(); }
static void Main(string[] args) { // init Console.WriteLine("Adventure Castle Game v1.0"); Character king = new King(); Character queen = new Queen(); Character knight = new Knight(); Character troll = new Troll(); king.Display(); king.Fight(); queen.Display(); queen.Fight(); knight.Display(); knight.Fight(); troll.Display(); troll.Fight(); Console.WriteLine(); // change weapon king.Display(); king.SetWeapon(new BowAndArrowBehavior()); king.Fight(); queen.Display(); queen.SetWeapon(new KnifeBehavior()); queen.Fight(); knight.Display(); knight.SetWeapon(new AxeBehavior()); knight.Fight(); troll.Display(); troll.SetWeapon(new SwordBehavior()); troll.Fight(); Console.WriteLine("End fight"); }