static public int FindFactory(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.FindFactory(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); GameFramework.StoryValueGroupDefine a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); var ret = self.FindFactory(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int CalcValue(IntPtr l) { try { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); Dsl.ISyntaxComponent a1; checkType(l, 2, out a1); var ret = self.CalcValue(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int RegisterValueFactory(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); System.String a1; checkType(l, 2, out a1); StorySystem.IStoryValueFactory a2; checkType(l, 3, out a2); self.RegisterValueFactory(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(GameFramework.StoryValueGroupDefine), typeof(string), typeof(StorySystem.IStoryValueFactory))) { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); GameFramework.StoryValueGroupDefine a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); StorySystem.IStoryValueFactory a3; checkType(l, 4, out a3); self.RegisterValueFactory(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(StorySystem.IStoryValueFactory), typeof(bool))) { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); System.String a1; checkType(l, 2, out a1); StorySystem.IStoryValueFactory a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); self.RegisterValueFactory(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { StorySystem.StoryValueManager self = (StorySystem.StoryValueManager)checkSelf(l); GameFramework.StoryValueGroupDefine a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); StorySystem.IStoryValueFactory a3; checkType(l, 4, out a3); System.Boolean a4; checkType(l, 5, out a4); self.RegisterValueFactory(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }