GetMessageTriggerTime() public méthode

public GetMessageTriggerTime ( string msgId ) : long
msgId string
Résultat long
 static public int GetMessageTriggerTime(IntPtr l)
 {
     try {
         StorySystem.StoryInstance self = (StorySystem.StoryInstance)checkSelf(l);
         System.String             a1;
         checkType(l, 2, out a1);
         var ret = self.GetMessageTriggerTime(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 protected override bool ExecCommand(StoryInstance instance, long delta)
 {
     bool ret = false;
     Scene scene = instance.Context as Scene;
     if (null != scene) {
         if (m_StartTime <= 0) {
             long startTime = GameFramework.TimeUtility.GetLocalMilliseconds();
             m_StartTime = startTime;
         }
         bool triggered = false;
         for (int i = 0; i < m_MsgIds.Count; i++) {
             long time = instance.GetMessageTriggerTime(m_MsgIds[i].Value);
             if (time > m_StartTime) {
                 triggered = true;
                 break;
             }
         }
         if (triggered) {
             string varName = m_SetVar.Value;
             object varVal = m_SetVal.Value;
             instance.SetVariable(varName, varVal);
         } else {
             int timeout = m_TimeoutVal.Value;
             int curTime = m_CurTime;
             m_CurTime += (int)delta;
             if (timeout <= 0 || curTime <= timeout) {
                 ret = true;
             } else {
                 string varName = m_TimeoutSetVar.Value;
                 object varVal = m_TimeoutSetVal.Value;
                 instance.SetVariable(varName, varVal);
             }
         }
     }
     return ret;
 }