Exemple #1
0
        private void HandleBodyStatusChanged(BossBodyController.BodyStatus bodyStatus)
        {
            ComputeTotalBossHealth();

            // If the body is not there, there is nothing the Boss can do
            if (bodyStatus.bodyDestroyed)
            {
                DestroyBoss();
            }
        }
Exemple #2
0
        private void SetBossMaxHealth()
        {
            BossArmController.ArmStatus leftArmStatus   = _leftArmController.GetArmStatus();
            BossArmController.ArmStatus rightArmStatus  = _rightArmController.GetArmStatus();
            BossArmController.ArmStatus topArmStatus    = _topArmController.GetArmStatus();
            BossArmController.ArmStatus bottomArmStatus = _bottomArmController.GetArmStatus();

            BossBodyController.BodyStatus bodyStatus = _bodyController.GetBodyStatus();

            float totalMaxHealth = leftArmStatus.firstArmMaxHealth + leftArmStatus.secondArmMaxHealth;

            totalMaxHealth += (rightArmStatus.firstArmMaxHealth + rightArmStatus.secondArmMaxHealth);
            totalMaxHealth += (topArmStatus.firstArmMaxHealth + topArmStatus.secondArmMaxHealth);
            totalMaxHealth += (bottomArmStatus.firstArmMaxHealth + bottomArmStatus.secondArmMaxHealth);
            totalMaxHealth += bodyStatus.bodyMaxHealth;

            GD.Print($"Max Boss Health: {totalMaxHealth}");

            _bossTotalHealthSetter.SetMaxHealth(totalMaxHealth);
        }
Exemple #3
0
        private void ComputeTotalBossHealth()
        {
            BossArmController.ArmStatus leftArmStatus   = _leftArmController.GetArmStatus();
            BossArmController.ArmStatus rightArmStatus  = _rightArmController.GetArmStatus();
            BossArmController.ArmStatus topArmStatus    = _topArmController.GetArmStatus();
            BossArmController.ArmStatus bottomArmStatus = _bottomArmController.GetArmStatus();

            BossBodyController.BodyStatus bodyStatus = _bodyController.GetBodyStatus();

            float totalHealth = leftArmStatus.firstArmHealth + leftArmStatus.secondArmHealth;

            totalHealth += (rightArmStatus.firstArmHealth + rightArmStatus.secondArmHealth);
            totalHealth += (topArmStatus.firstArmHealth + topArmStatus.secondArmHealth);
            totalHealth += (bottomArmStatus.firstArmHealth + bottomArmStatus.secondArmHealth);
            totalHealth += bodyStatus.bodyHealth;

            GD.Print($"Total Boss Health: {totalHealth}");

            _bossTotalHealthSetter.ForceSetCurrentHealth(totalHealth);
        }