Exemple #1
0
 public void Purchase(StoreAbilityVisual storeItem, AbilityConfig config)
 {
     if (DataPersistanceManager.PlayerData.CurrentCurrency >= config.Price)
     {
         // Store in persistance the ability equiped after discounting the
         // ability price from the player currency
         DataPersistanceManager.PlayerData.CurrentCurrency -= config.Price;
         DataPersistanceManager.PlayerData.ActiveAbility    = config.AbilityID;
         ManagerHandler.Get <DataPersistanceManager>().Save();
         OnAbilityPurchased?.Invoke(config);
         _currencyLabel.text = DataPersistanceManager.PlayerData.CurrentCurrency.ToString("n0");
     }
 }
Exemple #2
0
        public override IEnumerator Initialization()
        {
            int activeAbility = DataPersistanceManager.PlayerData.ActiveAbility;

            // Initialize the store
            // show the buyable abilities
            foreach (var storeAbility in _allAbilities.Abilities)
            {
                StoreAbilityVisual visual = Instantiate(_storeItemPrefab, _itemsHolder, false);
                visual.Initialize(this, storeAbility, storeAbility.AbilityID == activeAbility);
            }
            _currencyLabel.text = DataPersistanceManager.PlayerData.CurrentCurrency.ToString("n0");
            yield return(null);
        }