Exemple #1
0
        public Game()
        {
            InitializeComponent();

            if (!InitializeDirect3D())
                return;

            vertices = new VertexBuffer(typeof(CustomVertex.PositionColored), // Type of vertex
                                        4,      // How many
                                        device, // What device
                                        0,      // No special usage
                                        CustomVertex.PositionColored.Format,
                                        Pool.Managed);

            background = new Background(device, playingW, playingH);

            score = new Score(device);

            lives = new Lives(device);
            lives.lives_number = 3;

            game_over = new GameOver(device);

            //create the font
            font = new Microsoft.DirectX.Direct3D.Font(device,  // Device we are drawing on
                20,         // Font height in pixels
                0,          // Font width in pixels or zero to match height
                FontWeight.Bold,    // Font weight (Normal, Bold, etc.)
                0,          // mip levels (0 for default)
                false,      // italics?
                CharacterSet.Default,   // Character set to use
                Precision.Default,      // The font precision, try some of them...
                FontQuality.Default,    // Quality?
                PitchAndFamily.FamilyDoNotCare,     // Pitch and family, we don't care
                "Arial");               // And the name of the font

            // Determine the last time
            stopwatch.Start();
            lastTime = stopwatch.ElapsedMilliseconds;

            Polygon floor = new Polygon();
            floor.AddVertex(new Vector2(0, 1));
            floor.AddVertex(new Vector2(playingW, 1));
            floor.AddVertex(new Vector2(playingW, 0.9f));
            floor.AddVertex(new Vector2(0, 0.9f));
            floor.Color = Color.CornflowerBlue;
            world.Add(floor);

            AddObstacle(2, 3, 1.7f, 1.9f, Color.Crimson);
            AddObstacle(4, 4.2f, 1, 2.1f, Color.Coral);
            AddObstacle(5, 6, 2.2f, 2.4f, Color.BurlyWood);
            AddObstacle(5.5f, 6.5f, 3.2f, 3.4f, Color.PeachPuff);
            AddObstacle(6.5f, 7.5f, 2.5f, 2.7f, Color.Chocolate);

            Platform platform = new Platform();
            platform.AddVertex(new Vector2(3.2f, 2));
            platform.AddVertex(new Vector2(3.9f, 2));
            platform.AddVertex(new Vector2(3.9f, 1.8f));
            platform.AddVertex(new Vector2(3.2f, 1.8f));
            platform.Color = Color.CornflowerBlue;
            world.Add(platform);

            Texture texture = TextureLoader.FromFile(device, "../../stone08.bmp");
            PolygonTextured pt = new PolygonTextured();
            pt.Tex = texture;
            pt.AddVertex(new Vector2(1.2f, 3.5f));
            pt.AddTex(new Vector2(0, 1));
            pt.AddVertex(new Vector2(1.9f, 3.5f));
            pt.AddTex(new Vector2(0, 0));
            pt.AddVertex(new Vector2(1.9f, 3.3f));
            pt.AddTex(new Vector2(1, 0));
            pt.AddVertex(new Vector2(1.2f, 3.3f));
            pt.AddTex(new Vector2(1, 1));
            pt.Color = Color.Transparent;
            world.Add(pt);

            Texture spritetexture = TextureLoader.FromFile(device, "../../guy8.bmp");
            player.P = new Vector2(0.5f, 1);
            player.Tex = spritetexture;
            player.Transparent = true;
            player.AddVertex(new Vector2(-0.2f, 0));
            player.AddTex(new Vector2(0, 1));
            player.AddVertex(new Vector2(-0.2f, 1));
            player.AddTex(new Vector2(0, 0));
            player.AddVertex(new Vector2(0.2f, 1));
            player.AddTex(new Vector2(0.125f, 0));
            player.AddVertex(new Vector2(0.2f, 0));
            player.AddTex(new Vector2(0.125f, 1));
            player.Color = Color.Transparent;

            stood = true;
        }
Exemple #2
0
        //constructor
        public Game()
        {
            InitializeComponent();

            if (!InitializeDirect3D())
            {
                return;
            }

            font = new Microsoft.DirectX.Direct3D.Font(device,                         // Device we are drawing on
                                                       20,                             // Font height in pixels
                                                       0,                              // Font width in pixels or zero to match height
                                                       FontWeight.Bold,                // Font weight (Normal, Bold, etc.)
                                                       0,                              // mip levels (0 for default)
                                                       false,                          // italics?
                                                       CharacterSet.Default,           // Character set to use
                                                       Precision.Default,              // The font precision, try some of them...
                                                       FontQuality.Default,            // Quality?
                                                       PitchAndFamily.FamilyDoNotCare, // Pitch and family, we don't care
                                                       "Arial");                       // And the name of the font


            vertices = new VertexBuffer(typeof(CustomVertex.PositionColored), // Type of vertex
                                        4,                                    // How many
                                        device,                               // What device
                                        0,                                    // No special usage
                                        CustomVertex.PositionColored.Format,
                                        Pool.Managed);

            background = new Background(device, playingW, playingH);
            // Determine the last time
            stopwatch.Start();
            lastTime = stopwatch.ElapsedMilliseconds;


            Polygon floor = new Polygon();

            floor.AddVertex(new Vector2(0, 1));
            floor.AddVertex(new Vector2(playingW, 1));
            floor.AddVertex(new Vector2(playingW, 0.9f));
            floor.AddVertex(new Vector2(0, 0.9f));
            floor.Color = Color.CornflowerBlue;
            world.Add(floor);

            AddObstacle(2, 3, 1.7f, 1.9f, Color.Crimson);
            AddObstacle(4, 4.2f, 1, 2.1f, Color.Coral);
            AddObstacle(5, 6, 2.2f, 2.4f, Color.BurlyWood);
            AddObstacle(5.5f, 6.5f, 3.2f, 3.4f, Color.PeachPuff);
            AddObstacle(6.5f, 7.5f, 2.5f, 2.7f, Color.Chocolate);


            //create a platform
            AddPlatform(3.2f, 3.9f, 1.8f, 2, Color.CornflowerBlue);


            //load the texture and create an object
            Texture texture = TextureLoader.FromFile(device, "../../../stone08.bmp");

            AddTexture(1.2f, 1.9f, 3.3f, 3.5f, Color.Transparent, texture, 0, 1, 0, 1);

            Texture spritetexture = TextureLoader.FromFile(device, "../../../guy8.bmp");

            player.Tex = spritetexture;
            player.AddVertex(new Vector2(-0.2f, 0));
            player.AddTex(new Vector2(0, 1));
            player.AddVertex(new Vector2(-0.2f, 1));
            player.AddTex(new Vector2(0, 0));
            player.AddVertex(new Vector2(0.2f, 1));
            player.AddTex(new Vector2(0.125f, 0));
            player.AddVertex(new Vector2(0.2f, 0));
            player.AddTex(new Vector2(0.125f, 1));
            player.Color       = Color.Transparent;
            player.Transparent = true;
            player.P           = new Vector2(0.5f, 1);

            AddNgon();
        }