public List <string> CopyStaticItemsFromControl(MapBuilder itemsControl) { //list all static items string param = itemsControl.PullEntry(); Dictionary <string, string> entries = ParserTools.StringIntoMap(param, "RoomEditorState.CopyStaticItemsFromControl()"); List <string> list = new List <string>(20); foreach (string item in entries.Keys) { list.Add(ParserTools.ProcessInputText(item, EntryType.Mixed)); } List <string> StaticInteractions = new List <string>(20); List <string> Exits = new List <string>(20); List <string> Doors = new List <string>(5); //copy the data to the room StaticInteractions.Add("default"); StaticInteractions.AddRange(list); this.InteractiveStaticItems.Clear(); this.InteractiveStaticItems.AddRange(StaticInteractions); this.EnterableItems.Clear(); this.EnterableItems.AddRange(list); Exits.AddRange(new string[] { "north", "south", "east", "west", "northwest", "northeast", "southwest", "southeast", "up", "down", "out" }); Exits.AddRange(list); this.ExitItems.Clear(); this.ExitItems.AddRange(Exits); //this.ExitItems.AddRange(this.SetExits.KeyCollection); return(list); }
public override void PushEntry(string entry) { List <string> list; switch (this.ParamType) { case FuncParamType.Array: { list = ParserTools.StringIntoArray(entry, this.FunctionName); ListIntoControl(list); break; } case FuncParamType.ORList: { list = ParserTools.StringIntoORList(entry, this.FunctionName); ListIntoControl(list); break; } case FuncParamType.Mapping: { Dictionary <string, string> pairs = ParserTools.StringIntoMap(entry, this.FunctionName); PairsIntoControl(pairs); break; } } }
/// <summary> /// Obtains values from parsed LPC code and applies them to /// the room model's data. /// </summary> /// <param name="?"></param> private void PullDataFromCode() { //first, find main function Parser.Token body = this.Code.GetFunctionBody("create"); if (body == null) { MessageBox.Show("DEBUG ERROR: Room model's code failed to load properly. The 'create' function body was not found."); return; } //don't assume we have children in the function body if (body.Children.Count < 2) { MessageBox.Show("DEBUG ERROR: Missing function body for 'create'. The Parser has mismatched token children."); return; } //build a list of all function calls found in the LPC object Dictionary <string, Parser.Token> list = this.Code.GetAllFunctionCalls(body); //update all function call controls if they have matching info from the aforementioned list foreach (string dataCall in list.Keys) { const int FUNCTION_PARAMS = 0; if (list.ContainsKey(dataCall)) { StringBuilder str = new StringBuilder(""); //can't use foreach because some children may be null for (int index = 0; index < list[dataCall].Children.Count; index++) { if (list[dataCall].Children != null && list[dataCall].Children[FUNCTION_PARAMS] != null) { str.Append(list[dataCall].Children[FUNCTION_PARAMS][index].Code); } } this.FunctionCalls.DefineCall(dataCall, str.ToString()); } } //update exists and enters list if (this.FunctionCalls.CallList.ContainsKey("SetExits")) { this.EditorState.ExitsList = ParserTools.StringIntoMap(this.FunctionCalls.CallList["SetExits"], "SetExits"); } if (this.FunctionCalls.CallList.ContainsKey("SetEnters")) { this.EditorState.EntersList = ParserTools.StringIntoMap(this.FunctionCalls.CallList["SetEnters"], "SetEnters"); } //check for evidence that the room supports day/night settings for light or long descriptions if (this.FunctionCalls.CallList.ContainsKey("SetDayLong") || this.FunctionCalls.CallList.ContainsKey("SetNightLong") || this.FunctionCalls.CallList.ContainsKey("SetDayLight") || this.FunctionCalls.CallList.ContainsKey("SetNightLight")) { this.EditorState.UseDayNight = true; } }
/// <summary> /// Parses a string into it's component parts for use in the control's native format. /// </summary> public override void PushEntry(string entry) { Key.Text = ""; Value.Text = ""; EntryList.Items.Clear(); Mapping.Clear(); Mapping = ParserTools.StringIntoMap(entry, this.FunctionName); PairsIntoControl(Mapping); }
public void AddToListCollection(string value) { this.EntryList.Items.Add(value); List <StringBuilder> temp = ParserTools.ParseCode((string)value, ':'); if (temp.Count < 2) { throw new FunctionControlException("Error parsing map entries passed to AddListCollection() function of " + this.FunctionName); } Mapping.Add(temp[0].ToString(), temp[1].ToString()); }
public void RemoveExitFromRoom(string targetRoom, string exitToPath) { if (targetRoom == "" || exitToPath == "") { return; } string targetFunction = "SetExits"; RoomModel room = RoomNameMap[targetRoom]; //first order of business is to see if we even have any exits defined if (room.FunctionCalls.CallList.ContainsKey(targetFunction)) { //function is defined. now, is the exit present? string mapping = room.FunctionCalls.CallList[targetFunction]; if (mapping.Contains(exitToPath)) { //ok, we know the exit is here. Now we just need to find and remove it. //Note, there can be more than one. try { Dictionary <string, string> map = ParserTools.StringIntoMap(mapping, targetFunction); Dictionary <string, string> rebuild = new Dictionary <string, string>(); foreach (string key in map.Keys) { //if(map[key] != exitToPath) // { // //only add entries that aren't to be removed // rebuild.Add(key,map[key]); // } //J.C. -2/16/2010 - changed to remove entry based on exit direction rather than // exit destination. That way we don't remove multiple entries // when the user indented only one. if (key != "\"" + exitToPath + "\"") { rebuild.Add(key, map[key]); } } room.EditorState.ExitsList = rebuild; room.FunctionCalls.CallList[targetFunction] = ParserTools.MapIntoString(rebuild); } catch (ParserException e) { System.Windows.Forms.MessageBox.Show(e.Message, ParserErrorTitle); return; } } } }
private string ControlIntoORList() { List <string> array = new List <string>(); foreach (string key in Mapping.Keys) { if (Mapping[key] == "1") { array.Add(key); } } return(ParserTools.ORListIntoString(array)); }
/// <summary> /// Parses a string into it's component parts for use in the control's native format. /// </summary> public override void PushEntry(string entry) { EntryList.Items.Clear(); Entry.Text = ""; if (this.ParameterType == FuncParamType.Array) { List <string> temp = ParserTools.StringIntoArray(entry, this.FunctionName); ListIntoControl(temp); } if (this.ParameterType == FuncParamType.ORList) { List <string> temp = ParserTools.StringIntoORList(entry, this.FunctionName); ListIntoControl(temp); } }
private void RemoveEntry_Click(object sender, EventArgs e) { if (EntryList.SelectedItem != null) { string entry = (string)EntryList.SelectedItem; Dictionary <string, string> temp = ParserTools.StringIntoMap("([" + entry + "])", this.FunctionName + "Control.RemoveEntry()"); Dictionary <string, string> .KeyCollection.Enumerator iter = temp.Keys.GetEnumerator(); iter.MoveNext(); Mapping.Remove(iter.Current); EntryList.Items.Remove(EntryList.SelectedItem); this.PostUpdate(this, null); } else { Utility.MessageBeep(Utility.MB_OK); } }
public void RemoveEnterFromRoom(string targetRoom, string exitToPath) { if (targetRoom == "" || exitToPath == "") { return; } string targetFunction = "SetEnters"; RoomModel room = RoomNameMap[targetRoom]; //first order of business is to see if we even have any exits defined if (room.FunctionCalls.CallList.ContainsKey(targetFunction)) { //function is defined. now, is the exit present? string mapping = room.FunctionCalls.CallList[targetFunction]; if (mapping.Contains(exitToPath)) { //ok, we know the exit is here. Now we just need to find and remove it //Note, there can be more than one. try { Dictionary <string, string> map = ParserTools.StringIntoMap(mapping, targetFunction); Dictionary <string, string> rebuild = new Dictionary <string, string>(); foreach (string key in map.Keys) { if (map[key] != exitToPath) { //only add entries that aren't to be removed rebuild.Add(key, map[key]); } } room.EditorState.EntersList = rebuild; room.FunctionCalls.CallList[targetFunction] = ParserTools.MapIntoString(rebuild); } catch (ParserException e) { System.Windows.Forms.MessageBox.Show(e.Message, ParserErrorTitle); return; } } } }
/// <summary> /// Parses a string into it's component parts for use in the control's native format. /// </summary> public override void PushEntry(string entry) { object[] tempCol = new object[EntryList.Items.Count]; Dictionary <string, string> tempMap = Mapping; EntryList.Items.CopyTo(tempCol, 0); Key.Text = ""; Value.Text = ""; EntryList.Items.Clear(); Mapping.Clear(); try{ Mapping = ParserTools.StringIntoMap(entry, this.FunctionName); PairsIntoControl(Mapping); } catch (ParserException e) { EntryList.Items.AddRange(tempCol); throw e; } }
public void AddEnterToRoom(string targetRoom, string exitToPath, string direction) { if (targetRoom == "" || exitToPath == "" || direction == "") { return; } if (targetRoom == exitToPath) { System.Windows.Forms.MessageBox.Show("You cannot have " + targetRoom + " enter into itself."); return; } string targetFunction = "SetEnters"; RoomModel room = RoomNameMap[targetRoom]; //first order of business is to make sure we even have the //function call for an exit, otherwise we need to create it if (room.FunctionCalls.CallList.ContainsKey(targetFunction)) { //function call exists. Do we already have an entry for this direction? try { Dictionary <string, string> map = ParserTools.StringIntoMap(room.FunctionCalls.CallList[targetFunction], targetFunction); if (map.ContainsKey(direction)) { //we have to edit a pre-existing entry foreach (string key in map.Keys) { if (key == direction) { map[key] = exitToPath; room.EditorState.EntersList = map; room.FunctionCalls.CallList[targetFunction] = ParserTools.MapIntoString(map); return; } } } else { //entry does not exist, create it now map.Add(direction, exitToPath); room.EditorState.EntersList = map; room.FunctionCalls.CallList[targetFunction] = ParserTools.MapIntoString(map); return; } } catch (ParserException e) { System.Windows.Forms.MessageBox.Show(e.Message, ParserErrorTitle); } } else { //we are storing this function call for the first time //TODO: Implement this //throw new Exception("Function doesn not exist in this control. TODO: Implement Model.AddExitToRoom()"); Dictionary <string, string> map = new Dictionary <string, string>(); map.Add(direction, exitToPath); room.EditorState.EntersList = map; room.FunctionCalls.CallList.Add(targetFunction, ParserTools.MapIntoString(map)); } }
private string ControlIntoArray() { return(ParserTools.ArrayIntoString(this.Array)); }
private void CalculateCost_Click(object sender, EventArgs e) { string agentName = "CreateItemForm->CalculatCost_Click"; List <IFunctionControl> functionControls = this.Manager.CompileFunctionControlsList(this); FunctionCallsCollection functions = this.Manager.CompileFunctioCallsList(functionControls); FunctionCallsCollection inherits = this.Manager.CompileIheritList(functionControls); double HpValue = 0.15; int totalCost = 0; string protections = CheckParams(functions, "SetProtections"); if (protections != null) { foreach (string v in ParserTools.StringIntoMap(protections, agentName).Values) { totalCost += 8 * Convert.ToInt32(v); } } //if total cost is already over 8 (due to armor costs) we know this is an armor so at that //point we will start charging for the armor's hp as well if (totalCost > 8) { string hp = CheckParams(functions, "SetDamagePoints"); if (hp != null) { totalCost += (int)System.Math.Round((double)Convert.ToDouble(hp) * HpValue); } } if (CheckParams(inherits, "inherit LIB_WORN_STORAGE;") != null) { string carry = CheckParams(functions, "SetMaxCarry"); //divide by ten since weights are in hundreths of a pound if (carry != null) { totalCost += 3 * Convert.ToInt32(carry) / 10; } } //divide by ten since weights are in hundreths of a pound string mass = CheckParams(functions, "SetMass"); if (mass != null) { totalCost -= Convert.ToInt32(mass) / 10; } if (CheckParams(inherits, "inherit LIB_SPACESUIT;") != null) { totalCost += 5000; } if (CheckParams(inherits, "inherit LIB_ZURAKIGLOVES;") != null) { totalCost += 250; } this.SetBaseCost.EntryValue = totalCost; return; }
private void CalculateCost_Click(object sender, EventArgs e) { string agentName = "CreateItemForm->CalculatCost_Click"; List <IFunctionControl> functionControls = this.Manager.CompileFunctionControlsList(this); FunctionCallsCollection functions = this.Manager.CompileFunctioCallsList(functionControls); FunctionCallsCollection inherits = this.Manager.CompileIheritList(functionControls); double HpValue = 0.15; int totalCost = 0; //is it a gun? if (CheckParams(inherits, "inherit LIB_FIREARM;") != null) { //check firearm damage string gunDamage = CheckParams(functions, "SetGunClass"); if (gunDamage != null) { totalCost += 10 * Convert.ToInt32(gunDamage); } //reduced melee value string meleeDamage = CheckParams(functions, "SetClass"); if (meleeDamage != null) { totalCost += 2 * Convert.ToInt32(meleeDamage); } //tally up number of damagetypes for gun string damageType = CheckParams(functions, "SetGunDamageType"); if (damageType != null) { foreach (string value in ParserTools.StringIntoORList(damageType, agentName)) { //adds 12 for each type of damage it does totalCost += 12; } } string hp = CheckParams(functions, "SetDamagePoints"); if (hp != null) { totalCost += (int)System.Math.Round((double)Convert.ToDouble(hp) * HpValue); } string accuracy = CheckParams(functions, "SetAccuracy"); if (accuracy != null) { totalCost -= 5 * (100 - Convert.ToInt32(accuracy)); } string accuracyDrop = CheckParams(functions, "SetAccuracyDropoff"); if (accuracyDrop != null) { totalCost -= Convert.ToInt32(accuracyDrop); } } //else, is it ammo? else if (CheckParams(inherits, "inherit LIB_MAGAZINE;") != null) { string damageType = CheckParams(functions, "SetDamageTypeBonus"); if (damageType != null) { foreach (string value in ParserTools.StringIntoORList(damageType, agentName)) { totalCost += 1; } } //we assume that if there is more than one for max ammo, that it is a clip //and if there is only one, it is a round string maxAmmo = CheckParams(functions, "SetMaxAmmo"); if (maxAmmo != null) { int ammo = Convert.ToInt32(maxAmmo); //round based if (ammo == 1) { totalCost += 1; double AccuracyBonusValue = 0.10; double ClassBonusValue = 0.10; string classBonus = CheckParams(functions, "SetClassBonus"); if (classBonus != null) { totalCost += (int)System.Math.Floor((double)Convert.ToDouble(classBonus) * ClassBonusValue); } string accuracyBonus = CheckParams(functions, "SetAccuracyBonus"); if (accuracyBonus != null) { totalCost += (int)System.Math.Floor((double)Convert.ToDouble(accuracyBonus) * AccuracyBonusValue); } } //magazine based else { totalCost += (int)System.Math.Round((double)ammo * (double)0.4f); double AccuracyBonusValue = 0.5; double ClassBonusValue = 0.5; string classBonus = CheckParams(functions, "SetClassBonus"); if (classBonus != null) { totalCost += (int)System.Math.Floor((double)Convert.ToDouble(classBonus) * ClassBonusValue); } string accuracyBonus = CheckParams(functions, "SetAccuracyBonus"); if (accuracyBonus != null) { totalCost += (int)System.Math.Floor((double)Convert.ToDouble(accuracyBonus) * AccuracyBonusValue); } } } } //must be a regular item, maybe a weapon? else { //otherwise check melee at regular value string meleeDamage = CheckParams(functions, "SetClass"); if (meleeDamage != null) { totalCost += 8 * Convert.ToInt32(meleeDamage); } //tally up number of damagetypes for gun string damageType = CheckParams(functions, "SetDamageType"); if (damageType != null) { foreach (string value in ParserTools.StringIntoORList(damageType, agentName)) { //adds 12 for each type of damage it does totalCost += 12; } } //is it a weapon? if (Convert.ToInt32(meleeDamage) > 1) { string hp = CheckParams(functions, "SetDamagePoints"); if (hp != null) { totalCost += (int)System.Math.Round((double)Convert.ToDouble(hp) * HpValue); } } } if (CheckParams(inherits, "inherit LIB_STORAGE;") != null) { string carry = CheckParams(functions, "SetMaxCarry"); //divide by ten since weights are in hundreths of a pound if (carry != null) { totalCost += 2 * Convert.ToInt32(carry) / 10; } } //divide by ten since weights are in hundreths of a pound string mass = CheckParams(functions, "SetMass"); if (mass != null) { totalCost -= Convert.ToInt32(mass) / 10; } this.SetBaseCost.EntryValue = totalCost; return; }
private string ControlIntoMap() { return(ParserTools.MapIntoString(Mapping)); }
private string ControlIntoORList() { return(ParserTools.ORListIntoString(this.Array)); }