// Use this for initialization void Start() { char_RigidBody = GetComponent <Kinematic>(); //seek = GetComponent<DynoSeek>(); arrive = GetComponent <DynoArrive>(); align = GetComponent <DynoAlign>(); }
// Use this for initialization void Start() { char_RigidBody = GetComponent <Kinematic>(); //seek = GetComponent<DynoSeek>(); arrive = GetComponent <DynoArrive>(); align = GetComponent <DynoAlign>(); /*record and write out speed on timer*/ StartTime = Time.time; FileName = "DynoTimer.txt"; System.IO.File.WriteAllText(@"C:\Grad School\AI\A1\" + FileName, "0"); AppearanceRate = 0.1f; LastDroppedCrumb = 0.0f; bHasGoal = false; ds_wander = new DynoSteering(); toCenterWanderCircle = 10; wanderCircleRad = 5; UpperBoundX = -125; LowerBoundX = -175; UpperBoundZ = 40; LowerBoundZ = -10; SafeZoneGoalScript = GetComponent <Goal>(); }
/*END record and write out speed on timer*/ // Use this for initialization void Start() { char_kinematic = GetComponent <Kinematic>(); //****** seek = GetComponent <KinematicSeek>(); arrive = GetComponent <KinematicArrive>(); //******arrive = GetComponent<DynoArrive>(); align = GetComponent <DynoAlign>(); //****** /*record and write out speed on timer*/ StartTime = Time.time; FileName = "KineTimer.txt"; System.IO.File.WriteAllText(@"C:\Grad School\AI\A1\" + FileName, "0"); }