// Token: 0x06000675 RID: 1653 RVA: 0x00004A59 File Offset: 0x00002C59 public static bool DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworking_DestroyListenSocket(CSteamGameServerAPIContext.GetSteamNetworking(), hSocket, bNotifyRemoteEnd)); }
// Token: 0x0600067A RID: 1658 RVA: 0x00004ABD File Offset: 0x00002CBD public static bool RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworking_RetrieveData(CSteamGameServerAPIContext.GetSteamNetworking(), hListenSocket, pubDest, cubDest, out pcubMsgSize, out phSocket)); }
// Token: 0x0600067C RID: 1660 RVA: 0x00004AEB File Offset: 0x00002CEB public static bool GetListenSocketInfo(SNetListenSocket_t hListenSocket, out uint pnIP, out ushort pnPort) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworking_GetListenSocketInfo(CSteamGameServerAPIContext.GetSteamNetworking(), hListenSocket, out pnIP, out pnPort)); }
// Token: 0x06000679 RID: 1657 RVA: 0x00004AA9 File Offset: 0x00002CA9 public static bool IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworking_IsDataAvailable(CSteamGameServerAPIContext.GetSteamNetworking(), hListenSocket, out pcubMsgSize, out phSocket)); }