Exemple #1
0
 // Token: 0x06000675 RID: 1653 RVA: 0x00004A59 File Offset: 0x00002C59
 public static bool DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworking_DestroyListenSocket(CSteamGameServerAPIContext.GetSteamNetworking(), hSocket, bNotifyRemoteEnd));
 }
Exemple #2
0
 // Token: 0x0600067A RID: 1658 RVA: 0x00004ABD File Offset: 0x00002CBD
 public static bool RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworking_RetrieveData(CSteamGameServerAPIContext.GetSteamNetworking(), hListenSocket, pubDest, cubDest, out pcubMsgSize, out phSocket));
 }
Exemple #3
0
 // Token: 0x0600067C RID: 1660 RVA: 0x00004AEB File Offset: 0x00002CEB
 public static bool GetListenSocketInfo(SNetListenSocket_t hListenSocket, out uint pnIP, out ushort pnPort)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworking_GetListenSocketInfo(CSteamGameServerAPIContext.GetSteamNetworking(), hListenSocket, out pnIP, out pnPort));
 }
Exemple #4
0
 // Token: 0x06000679 RID: 1657 RVA: 0x00004AA9 File Offset: 0x00002CA9
 public static bool IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworking_IsDataAvailable(CSteamGameServerAPIContext.GetSteamNetworking(), hListenSocket, out pcubMsgSize, out phSocket));
 }