public static bool SetLanguage(UGCQueryHandle_t handle, string pchLanguage) { return(false); }
public static uint GetQueryUGCNumKeyValueTags(UGCQueryHandle_t handle, uint index) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_GetQueryUGCNumKeyValueTags(CSteamGameServerAPIContext.GetSteamUGC(), handle, index)); }
/// <summary> /// <para> match any of the tags in this group</para> /// </summary> public static bool AddRequiredTagGroup(UGCQueryHandle_t handle, System.Collections.Generic.IList <string> pTagGroups) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_AddRequiredTagGroup(CSteamGameServerAPIContext.GetSteamUGC(), handle, new InteropHelp.SteamParamStringArray(pTagGroups))); }
/// <summary> /// <para> Send the query to Steam</para> /// </summary> public static SteamAPICall_t SendQueryUGCRequest(UGCQueryHandle_t handle) { InteropHelp.TestIfAvailableGameServer(); return((SteamAPICall_t)NativeMethods.ISteamUGC_SendQueryUGCRequest(CSteamGameServerAPIContext.GetSteamUGC(), handle)); }
public static bool GetQueryUGCChildren(UGCQueryHandle_t handle, uint index, PublishedFileId_t[] pvecPublishedFileID, uint cMaxEntries) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_GetQueryUGCChildren(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, pvecPublishedFileID, cMaxEntries)); }
public static bool SetReturnAdditionalPreviews(UGCQueryHandle_t handle, bool bReturnAdditionalPreviews) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_SetReturnAdditionalPreviews(CSteamGameServerAPIContext.GetSteamUGC(), handle, bReturnAdditionalPreviews)); }
/// <summary> /// <para> Options only for querying all UGC</para> /// </summary> public static bool SetMatchAnyTag(UGCQueryHandle_t handle, bool bMatchAnyTag) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_SetMatchAnyTag(CSteamGameServerAPIContext.GetSteamUGC(), handle, bMatchAnyTag)); }
public static bool AddRequiredKeyValueTag(UGCQueryHandle_t handle, string pKey, string pValue) { return(false); }
/// Send the query to Steam public static SteamAPICall_t SendQueryUGCRequest(UGCQueryHandle_t handle) { return((SteamAPICall_t)0); }
public static bool SetSearchText(UGCQueryHandle_t handle, string pSearchText) { return(false); }
public static bool SetRankedByTrendDays(UGCQueryHandle_t handle, uint unDays) { return(false); }
/// Options only for querying all UGC public static bool SetMatchAnyTag(UGCQueryHandle_t handle, bool bMatchAnyTag) { return(false); }
/// Options only for querying user UGC public static bool SetCloudFileNameFilter(UGCQueryHandle_t handle, string pMatchCloudFileName) { return(false); }
public static bool SetAllowCachedResponse(UGCQueryHandle_t handle, uint unMaxAgeSeconds) { return(false); }
public static bool GetQueryUGCKeyValueTag(UGCQueryHandle_t handle, uint index, uint keyValueTagIndex, out string pchKey, uint cchKeySize, out string pchValue, uint cchValueSize) { pchKey = ""; pchValue = ""; return(false); }
/// Retrieve an individual result after receiving the callback for querying UGC public static bool GetQueryUGCResult(UGCQueryHandle_t handle, uint index, out SteamUGCDetails_t pDetails) { pDetails = new SteamUGCDetails_t(); return(false); }
/// Release the request to free up memory, after retrieving results public static bool ReleaseQueryUGCRequest(UGCQueryHandle_t handle) { return(false); }
public static bool GetQueryUGCPreviewURL(UGCQueryHandle_t handle, uint index, out string pchURL, uint cchURLSize) { pchURL = ""; return(false); }
public static bool SetAllowCachedResponse(UGCQueryHandle_t handle, uint unMaxAgeSeconds) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_SetAllowCachedResponse(CSteamGameServerAPIContext.GetSteamUGC(), handle, unMaxAgeSeconds)); }
public static bool GetQueryUGCMetadata(UGCQueryHandle_t handle, uint index, out string pchMetadata, uint cchMetadatasize) { pchMetadata = ""; return(false); }
public static bool SetRankedByTrendDays(UGCQueryHandle_t handle, uint unDays) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_SetRankedByTrendDays(CSteamGameServerAPIContext.GetSteamUGC(), handle, unDays)); }
public static bool GetQueryUGCChildren(UGCQueryHandle_t handle, uint index, PublishedFileId_t[] pvecPublishedFileID, uint cMaxEntries) { return(false); }
/// <summary> /// <para> Retrieve an individual result after receiving the callback for querying UGC</para> /// </summary> public static bool GetQueryUGCResult(UGCQueryHandle_t handle, uint index, out SteamUGCDetails_t pDetails) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_GetQueryUGCResult(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, out pDetails)); }
public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue) { pStatValue = (ulong)0; return(false); }
public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, eStatType, out pStatValue)); }
public static uint GetQueryUGCNumAdditionalPreviews(UGCQueryHandle_t handle, uint index) { return((uint)0); }
/// <summary> /// <para> Release the request to free up memory, after retrieving results</para> /// </summary> public static bool ReleaseQueryUGCRequest(UGCQueryHandle_t handle) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_ReleaseQueryUGCRequest(CSteamGameServerAPIContext.GetSteamUGC(), handle)); }
public static uint GetQueryUGCNumKeyValueTags(UGCQueryHandle_t handle, uint index) { return((uint)0); }
public static bool SetReturnChildren(UGCQueryHandle_t handle, bool bReturnChildren) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_SetReturnChildren(CSteamGameServerAPIContext.GetSteamUGC(), handle, bReturnChildren)); }
public static bool SetReturnPlaytimeStats(UGCQueryHandle_t handle, uint unDays) { return(false); }