void OnSteamInventoryResultReady(SteamInventoryResultReady_t pCallback) {
		Debug.Log("[" + SteamInventoryResultReady_t.k_iCallback + " - SteamInventoryResultReady] - " + pCallback.m_handle + " -- " + pCallback.m_result);
		m_SteamInventoryResult = pCallback.m_handle;
	}