internal override void InitializeInterface(bool server)
        {
            Internal = new ISteamUser(server);
            InstallEvents();

            richPresence = new Dictionary <string, string>();
            SampleRate   = OptimalSampleRate;
        }
 internal static void Shutdown()
 {
     _internal = null;
 }
 internal static void Shutdown()
 {
     SteamUser._internal = null;
 }