public static bool CloseListenSocket(HSteamListenSocket hSocket) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_CloseListenSocket(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), hSocket)); }
public static bool CloseConnection(HSteamNetConnection hPeer, int nReason, string pszDebug, bool bEnableLinger) => default; // 0x0000000180957070-0x00000001809571D0 public static bool CloseListenSocket(HSteamListenSocket hSocket) => default; // 0x00000001809571D0-0x0000000180957220
public static bool GetListenSocketAddress(HSteamListenSocket hSocket, out SteamNetworkingIPAddr address) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_GetListenSocketAddress(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), hSocket, out address)); }
public bool Equals(HSteamListenSocket other) => default; // 0x0000000180016320-0x0000000180016330 public int CompareTo(HSteamListenSocket other) => default; // 0x000000018002CB20-0x000000018002CB30
public static explicit operator uint(HSteamListenSocket that) => default; // 0x0000000180322710-0x00000001803232A0 public bool Equals(HSteamListenSocket other) => default; // 0x0000000180016320-0x0000000180016330
} // 0x00000001800163C0-0x00000001800163D0 static HSteamListenSocket() { Invalid = default; } // 0x00000001807CD910-0x00000001807CD950
public static bool CloseListenSocket(HSteamListenSocket hSocket) { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamNetworkingSockets_CloseListenSocket(CSteamAPIContext.GetSteamNetworkingSockets(), hSocket); }
public static bool CloseConnection(HSteamNetConnection hPeer, int nReason, string pszDebug, bool bEnableLinger) => default; // 0x00000001807A7CD0-0x00000001807A7E30 public static bool CloseListenSocket(HSteamListenSocket hSocket) => default; // 0x00000001807A7E30-0x00000001807A7E80