public static bool CloseListenSocket(HSteamListenSocket hSocket)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_CloseListenSocket(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), hSocket));
 }
Exemple #2
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 public static bool CloseConnection(HSteamNetConnection hPeer, int nReason, string pszDebug, bool bEnableLinger) => default;                                                   // 0x0000000180957070-0x00000001809571D0
 public static bool CloseListenSocket(HSteamListenSocket hSocket) => default;                                                                                                  // 0x00000001809571D0-0x0000000180957220
 public static bool GetListenSocketAddress(HSteamListenSocket hSocket, out SteamNetworkingIPAddr address)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_GetListenSocketAddress(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), hSocket, out address));
 }
 public bool Equals(HSteamListenSocket other) => default;                               // 0x0000000180016320-0x0000000180016330
 public int CompareTo(HSteamListenSocket other) => default;                             // 0x000000018002CB20-0x000000018002CB30
 public static explicit operator uint(HSteamListenSocket that) => default;              // 0x0000000180322710-0x00000001803232A0
 public bool Equals(HSteamListenSocket other) => default;                               // 0x0000000180016320-0x0000000180016330
        }         // 0x00000001800163C0-0x00000001800163D0

        static HSteamListenSocket()
        {
            Invalid = default;
        }         // 0x00000001807CD910-0x00000001807CD950
Exemple #7
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		public static bool CloseListenSocket(HSteamListenSocket hSocket)
		{
			InteropHelp.TestIfAvailableClient();
			return NativeMethods.ISteamNetworkingSockets_CloseListenSocket(CSteamAPIContext.GetSteamNetworkingSockets(), hSocket);
		}
Exemple #8
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 public static bool CloseConnection(HSteamNetConnection hPeer, int nReason, string pszDebug, bool bEnableLinger) => default;                                                   // 0x00000001807A7CD0-0x00000001807A7E30
 public static bool CloseListenSocket(HSteamListenSocket hSocket) => default;                                                                                                  // 0x00000001807A7E30-0x00000001807A7E80