void OnGameConnectedChatLeave(GameConnectedChatLeave_t pCallback) {
		Debug.Log("[" + GameConnectedChatLeave_t.k_iCallback + " - GameConnectedChatLeave] - " + pCallback.m_steamIDClanChat + " -- " + pCallback.m_steamIDUser + " -- " + pCallback.m_bKicked + " -- " + pCallback.m_bDropped);
	}