internal static void Destroy() { IDisposable instance = Peer2Peer.m_instance; if (instance != null) { instance.Dispose(); } Peer2Peer.m_instance = null; Peer2Peer.NetworkingEnabled = false; // HACK [vicent] we need to avoid warning as error! if (Peer2Peer.NetworkingEnabled) { Peer2Peer.m_instance = null; } }
internal static void Init(bool server) { Peer2Peer.m_instance = new Peer2Peer(); Peer2Peer.m_isServer = server; }