/// <summary> /// Sends a game coordinator message for a specific appid. /// </summary> /// <param name="msg">The GC message to send.</param> /// <param name="appId">The app id of the game coordinator to send to.</param> public void Send(IClientGCMsg msg, uint appId) { var clientMsg = new ClientMsgProtobuf <CMsgGCClient>(EMsg.ClientToGC); clientMsg.Body.msgtype = MsgUtil.MakeGCMsg(msg.MsgType, msg.IsProto); clientMsg.Body.appid = appId; clientMsg.Body.payload = msg.Serialize(); this.Client.Send(clientMsg); }
/// <summary> /// Sends a game coordinator message for a specific appid. /// </summary> /// <param name="msg">The GC message to send.</param> /// <param name="appId">The app id of the game coordinator to send to.</param> public void Send(IClientGCMsg msg, uint appId) { if (msg == null) { throw new ArgumentNullException(nameof(msg)); } var clientMsg = new ClientMsgProtobuf <CMsgGCClient>(EMsg.ClientToGC); clientMsg.ProtoHeader.routing_appid = appId; clientMsg.Body.msgtype = MsgUtil.MakeGCMsg(msg.MsgType, msg.IsProto); clientMsg.Body.appid = appId; clientMsg.Body.payload = msg.Serialize(); this.Client.Send(clientMsg); }