Inheritance: global::ProtoBuf.IExtensible
Exemple #1
0
 internal SteamPartyInvite(CMsgClientUDSInviteToGame msg)
 {
     result = msg;
 }
Exemple #2
0
        /// <summary>
        ///     Handles a client message. This should not be called directly.
        /// </summary>
        /// <param name="packetMsg">The packet message that contains the data.</param>
        public override void HandleMsg(IPacketMsg packetMsg)
        {
            if (packetMsg.MsgType == EMsg.ClientFromGC)
            {
                var msg = new ClientMsgProtobuf<CMsgGCClient>(packetMsg);
                if (msg.Body.appid == (uint)GameID)
                {
                    IPacketGCMsg gcmsg = GetPacketGCMsg(msg.Body.msgtype, msg.Body.payload);
                    var messageMap = new Dictionary<uint, Action<IPacketGCMsg>>
                    {
                        {(uint) EGCBaseClientMsg.k_EMsgGCClientWelcome, HandleWelcome},
                        {(uint) EDOTAGCMsg.k_EMsgGCPracticeLobbyJoinResponse, HandlePracticeLobbyJoinResponse},
                        {(uint) EDOTAGCMsg.k_EMsgGCPracticeLobbyListResponse, HandlePracticeLobbyListResponse},
                        {(uint) ESOMsg.k_ESOMsg_CacheSubscribed, HandleCacheSubscribed},
                        {(uint) ESOMsg.k_ESOMsg_CacheUnsubscribed, HandleCacheUnsubscribed},
                        {(uint) ESOMsg.k_ESOMsg_Destroy, HandleCacheDestroy},
                        {(uint) EGCBaseClientMsg.k_EMsgGCPingRequest, HandlePingRequest},
                        {(uint) EDOTAGCMsg.k_EMsgGCJoinChatChannelResponse, HandleJoinChatChannelResponse},
                        {(uint) EDOTAGCMsg.k_EMsgGCChatMessage, HandleChatMessage},
                        {(uint) EDOTAGCMsg.k_EMsgGCOtherJoinedChannel, HandleOtherJoinedChannel},
                        {(uint) EDOTAGCMsg.k_EMsgGCOtherLeftChannel, HandleOtherLeftChannel},
                        {(uint) ESOMsg.k_ESOMsg_UpdateMultiple, HandleUpdateMultiple},
                        {(uint) EDOTAGCMsg.k_EMsgGCPopup, HandlePopup},
                        {(uint) EDOTAGCMsg.k_EMsgDOTALiveLeagueGameUpdate, HandleLiveLeageGameUpdate},
                        {(uint) EGCBaseMsg.k_EMsgGCInvitationCreated, HandleInvitationCreated},
                        {(uint) EDOTAGCMsg.k_EMsgGCMatchDetailsResponse, HandleMatchDetailsResponse},
                        {(uint) EGCBaseClientMsg.k_EMsgGCClientConnectionStatus, HandleConnectionStatus},
                        {(uint) EDOTAGCMsg.k_EMsgGCProTeamListResponse, HandleProTeamList},
                        {(uint) EDOTAGCMsg.k_EMsgGCFantasyLeagueInfo, HandleFantasyLeagueInfo},
                        {(uint) EDOTAGCMsg.k_EMsgGCPlayerInfo, HandlePlayerInfo},
                        {(uint) EDOTAGCMsg.k_EMsgGCProfileResponse, HandleProfileResponse },
                        {(uint) EDOTAGCMsg.k_EMsgGCGuildSetAccountRoleResponse , HandleGuildAccountRoleResponse },
                        {(uint) EDOTAGCMsg.k_EMsgGCGuildInviteAccountResponse, HandleGuildInviteAccountResponse },
                        {(uint) EDOTAGCMsg.k_EMsgGCGuildCancelInviteResponse, HandleGuildCancelInviteResponse },
                        {(uint) EDOTAGCMsg.k_EMsgGCGuildData, HandleGuildData },
                    };
                    Action<IPacketGCMsg> func;
                    if (!messageMap.TryGetValue(gcmsg.MsgType, out func))
                    {
                        Client.PostCallback(new UnhandledDotaGCCallback(gcmsg));
                        return;
                    }

                    func(gcmsg);
                }
            }
            else
            {
                if (packetMsg.IsProto && packetMsg.MsgType == EMsg.ClientUDSInviteToGame)
                {
                    var msg = new ClientMsgProtobuf<CMsgClientUDSInviteToGame>(packetMsg);
                    Invitation = msg.Body;
                    Client.PostCallback(new SteamPartyInvite(Invitation));
                }
                else switch (packetMsg.MsgType)
                {
                    case EMsg.ClientAuthListAck:
                    {
                        var msg = new ClientMsgProtobuf<CMsgClientAuthListAck>(packetMsg);
                        Client.PostCallback(new AuthListAck(msg.Body));
                    }
                        break;
                    case EMsg.ClientOGSBeginSessionResponse:
                    {
                        var msg = new ClientMsg<MsgClientOGSBeginSessionResponse>(packetMsg);
                        Client.PostCallback(new BeginSessionResponse(msg.Body));
                    }
                        break;
                }
            }
        }