Exemple #1
0
        public void Tick()
        {
            CallbackManager.RunWaitCallbacks(TimeSpan.FromMilliseconds(200));

            SteamManager.Tick();

            if (DateTime.Now >= nextConnect)
            {
                nextConnect = DateTime.MaxValue;

                Log.WriteInfo("Steam", "Connecting to Steam...");

                IRC.Instance.SendEmoteToTag("steam-logon", "Connecting to Steam...");
                Client.Connect();
            }
        }
Exemple #2
0
        public void Init()
        {
            Client = new SteamClient();

            CallbackManager = new CallbackManager(Client);

            User            = Client.GetHandler <SteamUser>();
            Friends         = Client.GetHandler <SteamFriends>();
            Apps            = Client.GetHandler <SteamApps>();
            UserStats       = Client.GetHandler <SteamUserStats>();
            Cloud           = Client.GetHandler <SteamCloud>();
            Workshop        = Client.GetHandler <SteamWorkshop>();
            Unified         = Client.GetHandler <SteamUnifiedMessages>();
            MasterServer    = Client.GetHandler <SteamMasterServer>();
            GameCoordinator = Client.GetHandler <SteamGameCoordinator>();
            Levels          = new SteamLevels();
            Games           = new SteamGames();
            AppInfo         = new SteamAppInfo();
            Account         = new SteamAccount();

            PublishedFiles = Unified.CreateService <IPublishedFile>();
            Community      = Unified.CreateService <ICommunity>();

            Client.AddHandler(Levels);
            Client.AddHandler(Games);
            Client.AddHandler(AppInfo);
            Client.AddHandler(Account);

            SteamManager = new SteamManager(CallbackManager);
            GCManager    = new GCManager(CallbackManager);

            JobManager = new JobManager(CallbackManager);

            CallbackManager.Subscribe <SteamClient.ConnectedCallback>(OnConnected);
            CallbackManager.Subscribe <SteamClient.DisconnectedCallback>(OnDisconnected);

            CallbackManager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn);
            CallbackManager.Subscribe <SteamUser.LoggedOffCallback>(OnLoggedOff);

            CallbackManager.Subscribe <SteamUser.AccountInfoCallback>(OnAccountInfo);
        }
Exemple #3
0
        public void Init()
        {
            Client = new SteamClient();

            CallbackManager = new CallbackManager( Client );

            User = Client.GetHandler<SteamUser>();
            Friends = Client.GetHandler<SteamFriends>();
            Apps = Client.GetHandler<SteamApps>();
            UserStats = Client.GetHandler<SteamUserStats>();
            Cloud = Client.GetHandler<SteamCloud>();
            Workshop = Client.GetHandler<SteamWorkshop>();
            Unified = Client.GetHandler<SteamUnifiedMessages>();
            MasterServer = Client.GetHandler<SteamMasterServer>();
            Levels = new SteamLevels();
            Games = new SteamGames();
            AppInfo = new SteamAppInfo();
            Account = new SteamAccount();

            PublishedFiles = Unified.CreateService<IPublishedFile>();

            Client.AddHandler( Levels );
            Client.AddHandler( Games );
            Client.AddHandler( AppInfo );
            Client.AddHandler( Account );

            TaskManager = new TaskManager( CallbackManager );

            GCManager = new GCManager( CallbackManager );
            SteamManager = new SteamManager( CallbackManager );

            JobManager = new JobManager( CallbackManager );

            new Callback<SteamClient.ConnectedCallback>( OnConnected, CallbackManager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, CallbackManager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, CallbackManager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, CallbackManager );

            new Callback<SteamUser.AccountInfoCallback>( OnAccountInfo, CallbackManager );
        }