// Update is called once per frame void Update() { if (Input.GetKey("h")) { game.NotUseSightline(); } else if (Input.GetKey("j")) { game.UseSightline(); } if (game.GetState() == States.TITLE) { if (Input.anyKey) { // move game.StartGame(); } return; } if (game.GetState() == States.END) { if (Input.GetKey("space")) { // move game.Restart(); } return; } if (game.GetState() == States.TUTORIAL) { if (Input.GetKey("space")) { // move game.SkipTutorial(); } } if (game.GetState() == States.TUTORIAL || game.GetState() == States.GAME) { if (Input.GetKey("w") || Input.GetKey("up") || Input.GetKey("space")) { player.Stand(); player.SetUp(); } else { player.SetDown(); } if (Input.GetKey("a") || Input.GetKey("left")) { // player.SetDown (); // set direction to left is_right = false; // start running animation player.Run(); // move player.Stand(); player.Move(-1f); background.SetMoving(true, false); // level.SetMoving (true, false); } else if (Input.GetKey("d") || Input.GetKey("right")) { // player.SetDown (); // set direction to right is_right = true; // start running animation player.Run(); // move player.Stand(); player.Move(1f); background.SetMoving(true, true); // level.SetMoving (true, true); } else { // stop running animation player.Stop(); background.SetMoving(false, false); // level.SetMoving (false, false); if (Input.GetKey("s") || Input.GetKey("down")) { player.Hide(); } else { player.Stand(); } } if (is_using_mouse) // Input.GetMouseButton (0) - mouse left button down { Vector3 position = camera.WorldToScreenPoint(sight.GetPosition()); Vector3 direction = Input.mousePosition - position; float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; /* * if (angle > max_angle) * { * angle = max_angle; * } * else if (angle < min_angle) * { * angle = min_angle; * } */ sight.Rotate(angle); } } /* * if (is_right_last_frame != is_right) * { * // sight.Flip (); * player.Flip (is_right); * } */ player.Flip(is_right); }
void RotateSight(float angle) { sight.Rotate(angle); }