Exemple #1
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 /// <summary>
 /// Creates a new StatMachine and registers it in the system. It can be found again using its Owner or by using the reference returned by this method.
 /// </summary>
 /// <param name="Owner">The Owner of the created StatMachine.</param>
 public StatMachine CreateStatMachine(StatEntity Owner, Statset Statset)
 {
     if (!StatMachines.ContainsKey(Owner))
     {
         StatMachine newMachine = new StatMachine(Owner, Statset);
         StatMachines.Add(Owner, newMachine);
         return(newMachine);
     }
     Debug.LogError("Only one stat machine per owner allowed: <b>" + Owner.ToString() + "</b> already controls a stat machine.");
     return(null);
 }
Exemple #2
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 /// <summary>
 /// Returns a reference to a StatMachine owned by a StatEntity.
 /// </summary>
 /// <param name="Owner">The Owner of the StatMachine.</param>
 /// <returns>A reference to the StatMachine or null if no StatMachine was found.</returns>
 public StatMachine GetStatMachine(StatEntity Owner)
 {
     if (StatMachines.ContainsKey(Owner))
     {
         return(StatMachines[Owner]);
     }
     else
     {
         Debug.LogError("Couldn't find StatMachine for Owner " + Owner.ToString() + ". Maybe you need to create one or the owner is misspelled?");
         return(null);
     }
 }
 public StatMachine(StatEntity owner, Statset statset)
 {
     Owner   = owner;
     Statset = statset;
 }