/// <summary>
 /// Returns true if the first value and the compared value are equal.
 /// </summary>
 /// <param name="other">The fact to compare to</param>
 public override bool Equals(Fact other)
 {
     if (other is FactObject)
     {
         return(value == ((FactObject)other).value);
     }
     else
     {
         Debug.LogWarning("You try comparing FactObject and " + other.GetType() + ". This will always return false.");
         return(false);
     }
 }
 /// <summary>
 /// Returns true if the value is greater than the compared value.
 /// </summary>
 /// <param name="other">The fact to compare to</param>
 public override bool Greater(Fact other)
 {
     if (other is FactInt myOther)
     {
         return((int)getValueAsObject() > (int)myOther.getValueAsObject());
     }
     else
     {
         Debug.LogWarning("You try comparing FactInt and " + other.GetType() + ". This will always return false.");
         return(false);
     }
 }
Exemple #3
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 /// <summary>
 /// Returns true if the value is less than the compared value.
 /// </summary>
 /// <param name="other">The fact to compare to</param>
 public override bool Less(Fact other)
 {
     if (other is FactFloat)
     {
         return((float)getValueAsObject() < (float)((FactFloat)other).getValueAsObject());
     }
     else
     {
         Debug.LogWarning("You try comparing FactFloat and " + other.GetType() + ". This will always return false.");
         return(false);
     }
 }
Exemple #4
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 /// <summary>
 /// Returns true if the value is true and the compared value is false.
 /// </summary>
 /// <param name="other">The fact to compare to</param>
 public override bool Less(Fact other)
 {
     if (other is FactBool)
     {
         return((value) && !((FactBool)other).value);
     }
     else
     {
         Debug.LogWarning("You try comparing FactBool and " + other.GetType() + ". This will always return false.");
         return(false);
     }
 }