internal void OnEscaping(EscapingEventArgs ev) { if (escapeData == null) { TimeSpan t = TimeSpan.FromSeconds(Round.ElapsedTime.TotalSeconds); escapeData = new EscapeData() { playerName = ev.Player.Nickname, role = ev.Player.Role, time = string.Format("{0:D2}:{1:D2}", t.Minutes, t.Seconds) }; } }
internal void OnRoundStart() { scpKills.Clear(); humanKills.Clear(); escapeData = null; }