//TODO : implement statistic
        public override void StartGame(StartGameContext context)
        {
            var opponentName = "";
            //this.opponentType = OpponentEvaluationType.Tornado;
            foreach (var name in context.PlayerNames)
            {
                if (name != this.Name)
                {
                    opponentName = name.Substring(0, 7);
                }
            }

            this.stats = new Statistic(opponentName);

            this.startMoney = context.StartMoney;
        }
Exemple #2
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        public void Run(IContext ctx)
        {
            resultSet = new DataSet();

            DataTable sequenceTable = new DataTable() { TableName = "ModifiedSequence" };
            sequenceTable.Columns.Add("X");

            var h = new ParamsHelper(data.Tables["params"]);
            var attrs = typeof(Modification).GetCustomAttributes<ParameterAttribute>();

            var tableName = h.GetValue<string>("Table Name");
            var size = h.GetValue<int>("Size");
            var start = h.GetValue<int>("Start");
            var lambda = h.GetValue<double>("Lambda");
            var type = h.GetValue<int>("TransformationType");

            DataTable src = ctx.Data.Tables[tableName];
            if (src == null)
            {
                var sb = new StringBuilder();
                for (var i = 0; i < ctx.Data.Tables.Count; i++)
                {
                    sb.AppendFormat(sb.Length > 0 ? "{0}, " : "{0}", ctx.Data.Tables[i].TableName);
                }

                throw new Exception(string.Format("No table '{0}' found in the input dataset. There is only '{1}' tables found", tableName, sb.ToString()));
            }

            double[] series = GetTableValues(src, 0);

            //разбиение
            var N = series.Length;
            stat = new Statistic(N);

            List<double> modified = new List<double>();
            int negCount = 0;
            transform(series, modified, start, Math.Min(start + size, N), type, lambda, out negCount);

            for (int j = 0; j < modified.Count; j++)
            {
                DataRow row = sequenceTable.NewRow();
                row["X"] = modified[j];
                sequenceTable.Rows.Add(row);
            }
            resultSet.Tables.Add(sequenceTable);
        }