Exemple #1
0
        public void InitGame()
        {
            float roadThicknes = 30;
            float upOffset = 10;

            game = new Game(20) { Money = 10, Life = 50 };

            Level level = new Level() { Count = 10, Money = 5, Speed = 0.6F, Points = 1, SpawnDelayMilis = 1000, Width = 10, Height = 10, HitPoints = 40, Ground = true, Active = true };
            game.Levels.Add(level);
            level = new Level() { Count = 10, Money = 10, Speed = 0.6F, Points = 1, SpawnDelayMilis = 1500, Width = 10, Height = 10, HitPoints = 40, Ground = false, Active = false };
            game.Levels.Add(level);
            level = new Level() { Count = 10, Money = 5, Speed = 0.5F, Points = 1, SpawnDelayMilis = 1000, Width = 10, Height = 10, HitPoints = 60, Ground = true, Active = false };
            game.Levels.Add(level);

            Map map = new Map() { Start = new PointF(0, 10), End = new PointF(450, 170), RoadThickness = 20 };
            game.Map = map;
            map.AddRoad(100, Directions.Right);
            map.AddRoad(50, Directions.Down);
            map.AddRoad(50, Directions.Left);
            map.AddRoad(50, Directions.Down);
            map.AddRoad(150, Directions.Right);
            map.AddRoad(100, Directions.Up);
            map.AddRoad(90, Directions.Right);
            map.AddRoad(50, Directions.Down);
            map.AddRoad(130, Directions.Right);

            map.FlyMiddles.Add(new PointF(200, 30));
            map.FlyMiddles.Add(new PointF(200, 50));
            map.FlyMiddles.Add(new PointF(200, 70));

            // buy towers
            SimpleTower tower = new SimpleTower() { Center = new PointF(200, 300), Price = 10, Range = 100, TargetType = TargetTypes.All, Active = false, Dummy = true };
            game.Towers.Add(tower);
            SonicTower sonicTower = new SonicTower() { Center = new PointF(250, 300), Price = 50, Range = 100, TargetType = TargetTypes.All, Active = false, Dummy = true };
            game.Towers.Add(sonicTower);
            HeavyTower heavyTower = new HeavyTower() { Center = new PointF(300, 300), Price = 20, Range = 100, SlowDuration = 50, SlowPercent = 50, TargetType = TargetTypes.Ground, Active = false, Dummy = true };
            game.Towers.Add(heavyTower);
            TeslaTower teslaTower = new TeslaTower() { Center = new PointF(350, 300), Price = 20, Range = 150, TargetType = TargetTypes.All, Active = false, Dummy = true };
            game.Towers.Add(teslaTower);

            // active towers
            tower = new SimpleTower() { Center = new PointF(150, 80), Range = 100, TargetType = TargetTypes.All, Active = true, Placed = true };
            game.Towers.Add(tower);
            sonicTower = new SonicTower() { Center = new PointF(150, 120), Range = 100, TargetType = TargetTypes.All, Active = true, Placed = true };
            game.Towers.Add(sonicTower);
            heavyTower = new HeavyTower() { Center = new PointF(150, 100), Range = 100, SlowDuration = 10, SlowPercent = 50, TargetType = TargetTypes.Ground, Active = true, Placed = true };
            game.Towers.Add(heavyTower);
            teslaTower = new TeslaTower() { Center = new PointF(150, 50), Range = 200, TargetType = TargetTypes.All, Active = true, Placed = true };
            game.Towers.Add(teslaTower);

            game.Running = true;
        }
Exemple #2
0
        public void Can_Not_Find_Target_If_Out_Of_Range()
        {
            //arrange
            var range = 100;
            var tower = new SimpleTower() { Center = new PointF(0, 0), Range = range, Active = true };
            var enemy = new GroundEnemy(1.3F, 100, 100, null) { Center = new PointF(0, range + 1) };

            //act
            var target = tower.FindTarget(new List<BaseEnemy>() { enemy });

            //assert
            Assert.IsNull(target, "Tower found a target that is out of its range.");
        }
Exemple #3
0
        public void Can_Find_Target_In_Range()
        {
            //arrange
            var range = 100;
            var tower = new SimpleTower() { Center = new PointF(0, 0), Range = range, Active = true };
            var enemy = new GroundEnemy(1.3F, 100, 100, null) { Center = new PointF(0, range) };

            //act
            var target = tower.FindTarget(new List<BaseEnemy>() { enemy });

            //assert
            Assert.IsNotNull(target, "Tower failed to find target that is within range.");
        }
Exemple #4
0
        public void Can_Only_Fire_On_Valid_TargetType()
        {
            //arrange
            var range = 100;
            var tower = new SimpleTower() { FireDelayMilis = 1000, Range = 100, TargetType = TargetTypes.Ground, Active = true };
            var ground = new GroundEnemy(1.3F, 100, 100, null) { Center = new PointF(0, range) };
            var flying = new FlyingEnemy(1.3F, 100, 100, null) { Center = new PointF(100, range) };

            //act
            var targets = tower.FindTargets(new List<BaseEnemy>() { ground, flying });

            //assert
            Assert.AreEqual(ground, targets.First(), "Tower found flying target but can only fire on ground targets.");
        }
Exemple #5
0
        public void Can_Not_Fire_Faster_Than_FileDelay()
        {
            //arrange
            var range = 100;
            var tower = new SimpleTower() { FireDelayMilis = 1000, Placed = true, Active = true };
            var enemy = new GroundEnemy(1.3F, 100, 100, null) { Center = new PointF(0, range + 1) };

            //act
            var bullet1 = tower.Fire(enemy);
            var canFire = tower.CanFire();

            //assert
            Assert.IsFalse(canFire, "Tower fires faster that its fire rate.");
        }