public MinionBase(SpriteBatch spriteBatch, Game game, Camera2D cam, MouseHandler mH)
     : base(spriteBatch, game, cam, mH)
 {
     Image = game.Content.Load<Texture2D>("KC_Pong");
     ImageRec = new Rectangle((int)Position.X, (int)Position.Y, Image.Width, Image.Height);
     Position = new Vector2(50, 50);
     OType = "minionbase";
     Health = 100;
     ui = new UI(game, spriteBatch, cam, mH, this);
     unitName = "Minion!";
 }
        public Building(SpriteBatch spriteBatch, Game game, Camera2D cam, MouseHandler mH)
            : base(spriteBatch, game, cam, mH)
        {
            Image = game.Content.Load<Texture2D>("CPU_Pong");
            ImageRec = new Rectangle((int)Position.X, (int)Position.Y, Image.Width, Image.Height);
            unitName = "test";
            uniqueName = "101";
            OType = "building";
            Health = 100;

            bList = BuildingList.Barracks;
            bUL = new BandUList(game, spriteBatch, cam, this.Image, this.Position, bList);

            uI = new UI(game, spriteBatch, cam, mH, this);
            this.spriteBatch = spriteBatch;
            this.game = game;
            this.cam = cam;
            this.mH = mH;
        }