Exemple #1
0
 public void Dispense()
 {
     _machina.ReleaseBall();
     if (_machina.GetCount() > 0)
     {
         _machina.SetState(_machina.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Oops out of Gumballs");
         _machina.SetState(_machina.GetSoldOutState());
     }
 }
Exemple #2
0
 public void Dispense()
 {
     Console.WriteLine("You are a winner! You get two gumballs for your quarter");
     _machina.ReleaseBall();
     if (_machina.GetCount() == 0)
     {
         _machina.SetState(_machina.GetSoldOutState());
     }
     else
     {
         _machina.ReleaseBall();
         if (_machina.GetCount() > 0)
         {
             _machina.SetState(_machina.GetNoQuarterState());
         }
         else
         {
             Console.WriteLine("OoOoOOoooooOps,out of gumballs");
             _machina.SetState(_machina.GetSoldOutState());
         }
     }
 }
 public void EjectQuarter()
 {
     Console.WriteLine("Quarter returned");
     _machina.SetState(_machina.GetNoQuarterState());
 }
Exemple #4
0
 public void InsertQuarter()
 {
     Console.WriteLine("Inserted Coin");
     _machina.SetState(_machina.GetHasQuarterState());
 }
Exemple #5
0
 public void InsertQuarter()
 {
     Console.WriteLine("You inserted a quarter");
     _machina.SetState(_machina.GetHasQuarterState());
 }