Exemple #1
0
        // Initialize
        protected override void Initialize()
        {
            if (!DesignMode)
            {
                _view = Parent as EditBlueprintSocketsView;

                // Resources
                _spriteBatch = new SpriteBatch(GraphicsDevice);
                _pixel       = new Texture2D(GraphicsDevice, 1, 1);
                _pixel.SetData <Color>(new[] { Color.White });

                // Input
                System.Windows.Forms.Application.Idle += delegate { Invalidate(); };
                MouseMove            += new System.Windows.Forms.MouseEventHandler(EditBlueprintSocketsGraphics_MouseMove);
                MouseDown            += new System.Windows.Forms.MouseEventHandler(EditBlueprintSocketsGraphics_MouseDown);
                FindForm().KeyPreview = true;
                FindForm().KeyDown   += new System.Windows.Forms.KeyEventHandler(Parent_KeyDown);
                FindForm().KeyUp     += new System.Windows.Forms.KeyEventHandler(EditBlueprintSocketsGraphics_KeyUp);
            }
        }
Exemple #2
0
        // Arrange scraps button clicked
        private void arrangeScrapsButton_Click(object sender, EventArgs e)
        {
            // Create a copy of the blueprint
            EditorBlueprint copy = _controller.initializeBlueprint(selectedBlueprint.data);

            // Create edit view
            editBlueprintSocketsView = new EditBlueprintSocketsView(copy);

            // Open view
            if (editBlueprintSocketsView.ShowDialog() == DialogResult.OK)
            {
                _controller.swapBlueprint(selectedBlueprint, copy);
            }

            // Reset scraps
            foreach (BlueprintScrap scrap in selectedBlueprint.scraps)
            {
                scrap.currentCraftPosition = Vector2.Zero;
                scrap.connected.Clear();
            }

            // Reset sockets
            foreach (BlueprintSocket socket in selectedBlueprint.sockets)
            {
                socket.satisfied = false;
                socket.opposingSocket.satisfied = false;
            }

            // Close view
            editBlueprintSocketsView = null;
        }