Exemple #1
0
        public virtual Background clone()
        {
            Background copy = new Background(data);
            copy.loadTextures();

            return copy;
        }
Exemple #2
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        protected override void Update(GameTime gameTime)
        {
            switch (_gameState)
            {
                case GameState.Initializing:
                    Logger.log("Initializing in LoderGame.Update");
                    _gameState = GameState.Intro;
                    handleArgs();
                    break;

                case GameState.Intro:
                    Logger.log("In Intro game state in LoderGame.Update");

                    // TODO: Do some sort of intro, and then open the main menu

                    Logger.log("Creating background object.");
                    Background background = new Background(ResourceManager.getResource("main_menu_background"));

                    Logger.log("Creating main menu screen.");
                    _mainMenuScreen = new MainMenuScreen(this);

                    Logger.log("Loading background textures.");
                    background.loadTextures();
                    _menuBackgroundRenderer.background = background;

                    Logger.log("Changing game state to MainMenu.");
                    openMainMenu(true);
                    _gameState = GameState.MainMenu;
                    break;

                case GameState.MainMenu:
                    _menuBackgroundScreenOffset += new Vector2(0.005f, 0f);
                    _menuBackgroundRenderer.update(35f, _menuBackgroundScreenOffset);
                    _systemManager.process(gameTime);
                    break;

                case GameState.WorldMap:
                    _systemManager.process(gameTime);
                    break;

                case GameState.LoadingLevel:
                    _systemManager.process(gameTime);
                    if (!_levelSystem.isFinishedLoading)
                    {
                        _levelSystem.load();
                    }
                    else if (_levelSystem.isFinishedLoading && !_levelSystem.finalized)
                    {
                        _levelSystem.relax();
                        _levelSystem.clean();
                        _levelSystem.callScripts();
                        _levelSystem.finalized = true;
                        _levelSystem.switchToLevel(_levelSystem.lastLevelUidLoaded, _levelSystem.getPlayerSpawn(_levelSystem.lastLevelUidLoaded));
                        _loadingScreen.message = "Starting level!";
                        _screenSystem.addTransition(new ScreenFadeOutTransition(_loadingScreen, Color.Black, true, 0.05f, null, () =>
                            {
                                _screenSystem.removeScreen(_loadingScreen);
                                _gameState = GameState.Level;
                                IsFixedTimeStep = true;
                                _levelSystem.paused = false;
                                _levelScreen = new LevelScreen(this, _systemManager, _entityManager);
                                _screenSystem.addScreen(_levelScreen);
                                _screenSystem.addTransition(new ScreenFadeInTransition(_levelScreen, Color.Black, true, 0.025f));
                            }));
                    }
                    break;

                case GameState.Level:
                    _systemManager.process(gameTime);
                    break;
            }

            base.Update(gameTime);
        }
Exemple #3
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 // Set the background to render
 public void setBackground(Background background)
 {
     _backgroundRenderer.background = background;
 }
Exemple #4
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        // Create background
        public void createBackgrounds()
        {
            foreach (XElement levelData in _levelsData.Values)
            {
                string backgroundUid;
                XElement backgroundData;
                Background background;

                backgroundUid = Loader.loadString(levelData.Attribute("background_uid"), "default_background");
                backgroundData = ResourceManager.getResource(backgroundUid);
                background = new Background(backgroundData);
                background.loadTextures();
                _backgrounds.Add(levelData.Attribute("name").Value, background);
            }
        }