public override void Update(GameTime gameTime)
        {
            Bootlegdust.ForEach(BootlegDust => BootlegDust.Update());
            Bootlegdust.RemoveAll(BootlegDust => BootlegDust.time <= 0);

            if (Main.expertMode && visible)
            {
                BootlegDust dus = new ExpertDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(78, 318) + new Vector2(Main.rand.Next(0, 16), Main.rand.Next(0, 16)), new Vector2(0, -1), new Color(255, 255, 100), 2f, 60);
                Bootlegdust.Add(dus);
            }
        }
 public override void Draw(SpriteBatch spriteBatch)
 {
     base.Draw(spriteBatch);
     Bootlegdust.ForEach(BootlegDust => BootlegDust.Draw(spriteBatch));
     Recalculate();
 }