public override void Load(TagCompound tag) { VitricBiome.X = (int)tag.Get <Vector2>("VitricBiomePos").X; VitricBiome.Y = (int)tag.Get <Vector2>("VitricBiomePos").Y; VitricBiome.Width = (int)tag.Get <Vector2>("VitricBiomeSize").X; VitricBiome.Height = (int)tag.Get <Vector2>("VitricBiomeSize").Y; SquidNPCProgress = tag.GetInt("SquidNPCProgress"); SquidBossArena.X = (int)tag.Get <Vector2>("SquidBossArenaPos").X; SquidBossArena.Y = (int)tag.Get <Vector2>("SquidBossArenaPos").Y; SquidBossArena.Width = (int)tag.Get <Vector2>("SquidBossArenaSize").X; SquidBossArena.Height = (int)tag.Get <Vector2>("SquidBossArenaSize").Y; permafrostCenter = tag.GetInt("PermafrostCenter"); flags = (WorldFlags)tag.GetInt(nameof(flags)); TagCompound tag1 = tag.GetCompound(nameof(TownUpgrades)); Dictionary <string, bool> targetDict = new Dictionary <string, bool>(); foreach (KeyValuePair <string, object> pair in tag1) { targetDict.Add(pair.Key, tag1.GetBool(pair.Key)); } TownUpgrades = targetDict; PureTiles = (List <Vector2>)tag.GetList <Vector2>(nameof(PureTiles)); RiftLocation = tag.Get <Vector2>(nameof(RiftLocation)); Chungus = tag.GetFloat("Chungus"); Chungus += 0.01f; knownRecipies = (List <string>)tag.GetList <string>("Recipies"); for (int k = 0; k <= PureTiles.Count - 1; k++) { for (int i = (int)PureTiles[k].X - 16; i <= (int)PureTiles[k].X + 16; i++) { for (int j = (int)PureTiles[k].Y - 16; j <= (int)PureTiles[k].Y + 16; j++) { PurifyTransformation.RevertTile(i, j); } } } PureTiles.Clear(); foreach (Key key in KeyInventory) { Content.GUI.KeyInventory.keys.Add(new Content.GUI.KeyIcon(key, false)); } //setup overlays cathedralOverlay = new Cutaway(GetTexture("StarlightRiver/Assets/Bosses/SquidBoss/CathedralOver"), SquidBossArena.TopLeft() * 16); }
public static void CreateCutaways() { //TODO: Create new overlay for this when the structure is done /*var templeCutaway = new Cutaway(GetTexture("StarlightRiver/Assets/Backgrounds/TempleCutaway"), new Vector2(VitricBiome.Center.X - 47, VitricBiome.Center.Y + 5) * 16); * templeCutaway.inside = n => n.GetModPlayer<BiomeHandler>().ZoneGlassTemple; * CutawayHandler.NewCutaway(templeCutaway);*/ cathedralOverlay = new Cutaway(GetTexture("StarlightRiver/Assets/Bosses/SquidBoss/CathedralOver"), SquidBossArena.TopLeft() * 16); cathedralOverlay.inside = CheckForSquidArena; CutawayHandler.NewCutaway(cathedralOverlay); }