/// <summary>
            /// Gets a metadata reference to the metadata-only-image corresponding to the compilation.
            /// </summary>
            private async Task <MetadataReference> GetMetadataOnlyImageReferenceAsync(
                SolutionState solution, ProjectReference projectReference, CancellationToken cancellationToken)
            {
                try
                {
                    using (Logger.LogBlock(FunctionId.Workspace_SkeletonAssembly_GetMetadataOnlyImage, cancellationToken))
                    {
                        var version = await this.GetDependentSemanticVersionAsync(solution, cancellationToken).ConfigureAwait(false);

                        // get or build compilation up to declaration state. this compilation will be used to provide live xml doc comment
                        var declarationCompilation = await this.GetOrBuildDeclarationCompilationAsync(solution, cancellationToken : cancellationToken).ConfigureAwait(false);

                        solution.Workspace.LogTestMessage($"Looking for a cached skeleton assembly for {projectReference.ProjectId} before taking the lock...");

                        if (!MetadataOnlyReference.TryGetReference(solution, projectReference, declarationCompilation, version, out var reference))
                        {
                            // using async build lock so we don't get multiple consumers attempting to build metadata-only images for the same compilation.
                            using (await _buildLock.DisposableWaitAsync(cancellationToken).ConfigureAwait(false))
                            {
                                solution.Workspace.LogTestMessage($"Build lock taken for {ProjectState.Id}...");

                                // okay, we still don't have one. bring the compilation to final state since we are going to use it to create skeleton assembly
                                var compilationInfo = await this.GetOrBuildCompilationInfoAsync(solution, lockGate : false, cancellationToken : cancellationToken).ConfigureAwait(false);

                                reference = MetadataOnlyReference.GetOrBuildReference(solution, projectReference, compilationInfo.Compilation, version, cancellationToken);
                            }
                        }
                        else
                        {
                            solution.Workspace.LogTestMessage($"Reusing the already cached skeleton assembly for {projectReference.ProjectId}");
                        }

                        return(reference);
                    }
                }
                catch (Exception e) when(FatalError.ReportUnlessCanceled(e))
                {
                    throw ExceptionUtilities.Unreachable;
                }
            }
            private async Task <VersionStamp> ComputeDependentVersionAsync(SolutionState solution, CancellationToken cancellationToken)
            {
                var projectState = this.ProjectState;
                var projVersion  = projectState.Version;
                var docVersion   = await projectState.GetLatestDocumentVersionAsync(cancellationToken).ConfigureAwait(false);

                var version = docVersion.GetNewerVersion(projVersion);

                foreach (var dependentProjectReference in projectState.ProjectReferences)
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    if (solution.ContainsProject(dependentProjectReference.ProjectId))
                    {
                        var dependentProjectVersion = await solution.GetDependentVersionAsync(dependentProjectReference.ProjectId, cancellationToken).ConfigureAwait(false);

                        version = dependentProjectVersion.GetNewerVersion(version);
                    }
                }

                return(version);
            }
Exemple #3
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 private Solution(SolutionState state)
 {
     _projectIdToProjectMap = ImmutableHashMap <ProjectId, Project> .Empty;
     _state = state;
 }
        internal static MetadataReference GetOrBuildReference(
            SolutionState solution,
            ProjectReference projectReference,
            Compilation finalCompilation,
            VersionStamp version,
            CancellationToken cancellationToken)
        {
            solution.Workspace.LogTestMessage($"Looking to see if we already have a skeleton assembly for {projectReference.ProjectId} before we build one...");
            if (TryGetReference(solution, projectReference, finalCompilation, version, out var reference))
            {
                solution.Workspace.LogTestMessage($"A reference was found {projectReference.ProjectId} so we're skipping the build.");
                return(reference);
            }

            // okay, we don't have one. so create one now.

            // first, prepare image
            // * NOTE * image is cancellable, do not create it inside of conditional weak table.
            var service = solution.Workspace.Services.GetService <ITemporaryStorageService>();
            var image   = MetadataOnlyImage.Create(solution.Workspace, service, finalCompilation, cancellationToken);

            if (image.IsEmpty)
            {
                // unfortunately, we couldn't create one. do best effort
                if (TryGetReference(solution, projectReference, finalCompilation, VersionStamp.Default, out reference))
                {
                    solution.Workspace.LogTestMessage($"We failed to create metadata so we're using the one we just found from an earlier version.");

                    // we have one from previous compilation!!, it might be out-of-date big time, but better than nothing.
                    // re-use it
                    return(reference);
                }
            }

            // okay, proceed with whatever image we have

            // now, remove existing set
            var mapFromBranch = s_cache.GetValue(solution.BranchId, s_createReferenceSetMap);

            mapFromBranch.Remove(projectReference.ProjectId);

            // create new one
            var newReferenceSet = new MetadataOnlyReferenceSet(version, image);
            var referenceSet    = s_snapshotCache.GetValue(finalCompilation, _ => newReferenceSet);

            if (newReferenceSet != referenceSet)
            {
                // someone else has beaten us.
                // let image go eagerly. otherwise, finalizer in temporary storage will take care of it
                image.Cleanup();

                // return new reference
                return(referenceSet.GetMetadataReference(finalCompilation, projectReference.Aliases, projectReference.EmbedInteropTypes));
            }
            else
            {
                solution.Workspace.LogTestMessage($"Successfully stored the metadata generated for {projectReference.ProjectId}");
            }

            // record it to version based cache as well. snapshot cache always has a higher priority. we don't need to check returned set here
            // since snapshot based cache will take care of same compilation for us.
            mapFromBranch.GetValue(projectReference.ProjectId, _ => referenceSet);

            // return new reference
            return(referenceSet.GetMetadataReference(finalCompilation, projectReference.Aliases, projectReference.EmbedInteropTypes));
        }
            private async Task <bool> HasSuccessfullyLoadedSlowAsync(SolutionState solution, CancellationToken cancellationToken)
            {
                var compilationInfo = await GetOrBuildCompilationInfoAsync(solution, lockGate : true, cancellationToken : cancellationToken).ConfigureAwait(false);

                return(compilationInfo.HasSuccessfullyLoaded);
            }
            /// <summary>
            /// Add all appropriate references to the compilation and set it as our final compilation
            /// state.
            /// </summary>
            private async Task <CompilationInfo> FinalizeCompilationAsync(
                SolutionState solution,
                Compilation compilation,
                CancellationToken cancellationToken)
            {
                try
                {
                    // if HasAllInformation is false, then this project is always not completed.
                    bool hasSuccessfullyLoaded = this.ProjectState.HasAllInformation;

                    var newReferences = new List <MetadataReference>();
                    var metadataReferenceToProjectId = new Dictionary <MetadataReference, ProjectId>();
                    newReferences.AddRange(this.ProjectState.MetadataReferences);

                    foreach (var projectReference in this.ProjectState.ProjectReferences)
                    {
                        var referencedProject = solution.GetProjectState(projectReference.ProjectId);

                        // Even though we're creating a final compilation (vs. an in progress compilation),
                        // it's possible that the target project has been removed.
                        if (referencedProject != null)
                        {
                            // If both projects are submissions, we'll count this as a previous submission link
                            // instead of a regular metadata reference
                            if (referencedProject.IsSubmission)
                            {
                                // if the referenced project is a submission project must be a submission as well:
                                Debug.Assert(this.ProjectState.IsSubmission);

                                var previousSubmissionCompilation =
                                    await solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).ConfigureAwait(false);

                                compilation = compilation.WithScriptCompilationInfo(
                                    compilation.ScriptCompilationInfo.WithPreviousScriptCompilation(previousSubmissionCompilation));
                            }
                            else
                            {
                                var metadataReference = await solution.GetMetadataReferenceAsync(
                                    projectReference, this.ProjectState, cancellationToken).ConfigureAwait(false);

                                // A reference can fail to be created if a skeleton assembly could not be constructed.
                                if (metadataReference != null)
                                {
                                    newReferences.Add(metadataReference);
                                    metadataReferenceToProjectId.Add(metadataReference, projectReference.ProjectId);
                                }
                                else
                                {
                                    hasSuccessfullyLoaded = false;
                                }
                            }
                        }
                    }

                    compilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(compilation, newReferences, metadataReferenceToProjectId);

                    this.WriteState(new FinalState(State.CreateValueSource(compilation, solution.Services), hasSuccessfullyLoaded), solution);

                    return(new CompilationInfo(compilation, hasSuccessfullyLoaded));
                }
                catch (Exception e) when(FatalError.ReportUnlessCanceled(e))
                {
                    throw ExceptionUtilities.Unreachable;
                }
            }
            private async Task <Compilation> GetCompilationSlowAsync(SolutionState solution, CancellationToken cancellationToken)
            {
                var compilationInfo = await GetOrBuildCompilationInfoAsync(solution, lockGate : true, cancellationToken : cancellationToken).ConfigureAwait(false);

                return(compilationInfo.Compilation);
            }
            /// <summary>
            /// Tries to get the latest snapshot of the compilation without waiting for it to be
            /// fully built. This method takes advantage of the progress side-effect produced during
            /// <see cref="BuildCompilationInfoAsync(SolutionState, CancellationToken)"/>. It will either return the already built compilation, any
            /// in-progress compilation or any known old compilation in that order of preference.
            /// The compilation state that is returned will have a compilation that is retained so
            /// that it cannot disappear.
            /// </summary>
            private void GetPartialCompilationState(
                SolutionState solution,
                DocumentId id,
                out ProjectState inProgressProject,
                out Compilation inProgressCompilation,
                CancellationToken cancellationToken)
            {
                var state = this.ReadState();

                inProgressCompilation = state.Compilation.GetValue(cancellationToken);

                // check whether we can bail out quickly for typing case
                var inProgressState = state as InProgressState;

                // all changes left for this document is modifying the given document.
                // we can use current state as it is since we will replace the document with latest document anyway.
                if (inProgressState != null &&
                    inProgressCompilation != null &&
                    inProgressState.IntermediateProjects.All(t => IsTouchDocumentActionForDocument(t, id)))
                {
                    inProgressProject = this.ProjectState;

                    SolutionLogger.UseExistingPartialProjectState();
                    return;
                }

                inProgressProject = inProgressState != null?inProgressState.IntermediateProjects.First().Item1 : this.ProjectState;

                // if we already have a final compilation we are done.
                if (inProgressCompilation != null && state is FinalState)
                {
                    SolutionLogger.UseExistingFullProjectState();
                    return;
                }

                // 1) if we have an in-progress compilation use it.
                // 2) If we don't, then create a simple empty compilation/project.
                // 3) then, make sure that all it's p2p refs and whatnot are correct.
                if (inProgressCompilation == null)
                {
                    inProgressProject     = inProgressProject.RemoveAllDocuments();
                    inProgressCompilation = this.CreateEmptyCompilation();
                }

                // first remove all project from the project and compilation.
                inProgressProject = inProgressProject.WithProjectReferences(ImmutableArray.Create <ProjectReference>());

                // Now add in back a consistent set of project references.  For project references
                // try to get either a CompilationReference or a SkeletonReference. This ensures
                // that the in-progress project only reports a reference to another project if it
                // could actually get a reference to that project's metadata.
                var metadataReferences   = new List <MetadataReference>();
                var newProjectReferences = new List <ProjectReference>();

                metadataReferences.AddRange(this.ProjectState.MetadataReferences);

                var metadataReferenceToProjectId = new Dictionary <MetadataReference, ProjectId>();

                foreach (var projectReference in this.ProjectState.ProjectReferences)
                {
                    var referencedProject = solution.GetProjectState(projectReference.ProjectId);
                    if (referencedProject != null)
                    {
                        if (referencedProject.IsSubmission)
                        {
                            var compilation = solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).WaitAndGetResult(cancellationToken);
                            inProgressCompilation = inProgressCompilation.WithScriptCompilationInfo(inProgressCompilation.ScriptCompilationInfo.WithPreviousScriptCompilation(compilation));
                        }
                        else
                        {
                            // get the latest metadata for the partial compilation of the referenced project.
                            var metadata = solution.GetPartialMetadataReference(projectReference, this.ProjectState, cancellationToken);

                            if (metadata == null)
                            {
                                // if we failed to get the metadata, check to see if we previously had existing metadata and reuse it instead.
                                var inProgressCompilationNotRef = inProgressCompilation;
                                metadata = inProgressCompilationNotRef.ExternalReferences.FirstOrDefault(
                                    r => solution.GetProjectState(inProgressCompilationNotRef.GetAssemblyOrModuleSymbol(r) as IAssemblySymbol, cancellationToken)?.Id == projectReference.ProjectId);
                            }

                            if (metadata != null)
                            {
                                newProjectReferences.Add(projectReference);
                                metadataReferences.Add(metadata);
                                metadataReferenceToProjectId.Add(metadata, projectReference.ProjectId);
                            }
                        }
                    }
                }

                inProgressProject     = inProgressProject.AddProjectReferences(newProjectReferences);
                inProgressCompilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(inProgressCompilation, metadataReferences, metadataReferenceToProjectId);

                SolutionLogger.CreatePartialProjectState();
            }