public static void performDebrisPickup(int uniqueID, string locationName, long whichPlayer) { GameLocation locationFromName = Game1.getLocationFromName(locationName); for (int i = 0; i < locationFromName.debris.Count; i++) { if (locationFromName.debris[i].uniqueID == uniqueID) { locationFromName.debris.RemoveAt(i); break; } } if (Game1.IsServer) { MultiplayerUtility.broadcastDebrisPickup(uniqueID, locationName, whichPlayer); } }
public bool updateChunks(GameTime time) { this.timeSinceDoneBouncing = this.timeSinceDoneBouncing + (float)time.ElapsedGameTime.Milliseconds; if ((double)this.timeSinceDoneBouncing >= (this.floppingFish ? 2500.0 : (this.debrisType == Debris.DebrisType.SPRITECHUNKS || this.debrisType == Debris.DebrisType.NUMBERS ? 1800.0 : 600.0))) { if (this.debrisType == Debris.DebrisType.LETTERS || this.debrisType == Debris.DebrisType.NUMBERS || (this.debrisType == Debris.DebrisType.SQUARES || this.debrisType == Debris.DebrisType.SPRITECHUNKS) || this.debrisType == Debris.DebrisType.CHUNKS && this.chunks[0].debrisType - this.chunks[0].debrisType % 2 != 8) { return(true); } if (this.debrisType == Debris.DebrisType.ARCHAEOLOGY || this.debrisType == Debris.DebrisType.OBJECT || (this.debrisType == Debris.DebrisType.RESOURCE || this.debrisType == Debris.DebrisType.CHUNKS)) { this.chunksMoveTowardPlayer = true; } this.timeSinceDoneBouncing = 0.0f; } for (int index = this.chunks.Count - 1; index >= 0; --index) { if ((double)this.chunks[index].alpha > 0.100000001490116 && (this.debrisType == Debris.DebrisType.SPRITECHUNKS || this.debrisType == Debris.DebrisType.NUMBERS) && (double)this.timeSinceDoneBouncing > 600.0) { this.chunks[index].alpha = (float)((1800.0 - (double)this.timeSinceDoneBouncing) / 1000.0); } if ((double)this.chunks[index].position.X < (double)(-Game1.tileSize * 2) || (double)this.chunks[index].position.Y < (double)-Game1.tileSize || ((double)this.chunks[index].position.X >= (double)(Game1.currentLocation.map.DisplayWidth + Game1.tileSize) || (double)this.chunks[index].position.Y >= (double)(Game1.currentLocation.map.DisplayHeight + Game1.tileSize))) { this.chunks.RemoveAt(index); } else { bool flag1 = (double)Math.Abs(this.chunks[index].position.X + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingX()) <= (double)Game1.player.MagneticRadius && (double)Math.Abs(this.chunks[index].position.Y + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingY()) <= (double)Game1.player.MagneticRadius; if (flag1) { switch (this.debrisType) { case Debris.DebrisType.ARCHAEOLOGY: case Debris.DebrisType.OBJECT: if (this.item != null) { flag1 = Game1.player.couldInventoryAcceptThisItem(this.item); break; } flag1 = Game1.player.couldInventoryAcceptThisObject(this.chunks[index].debrisType, 1, this.itemQuality); if (this.chunks[index].debrisType == 102 && Game1.activeClickableMenu != null) { flag1 = false; break; } break; case Debris.DebrisType.RESOURCE: flag1 = Game1.player.couldInventoryAcceptThisObject(this.chunks[index].debrisType - this.chunks[index].debrisType % 2, 1, 0); break; default: flag1 = true; break; } } if (((this.chunksMoveTowardPlayer ? 1 : (this.isFishable ? 1 : 0)) & (flag1 ? 1 : 0)) != 0) { if ((double)this.chunks[index].position.X < (double)Game1.player.position.X - 12.0) { this.chunks[index].xVelocity = Math.Min(this.chunks[index].xVelocity + 0.8f, 8f); } else if ((double)this.chunks[index].position.X > (double)Game1.player.position.X + 12.0) { this.chunks[index].xVelocity = Math.Max(this.chunks[index].xVelocity - 0.8f, -8f); } if ((double)this.chunks[index].position.Y + (double)(Game1.tileSize / 2) < (double)(Game1.player.getStandingY() - 12)) { this.chunks[index].yVelocity = Math.Max(this.chunks[index].yVelocity - 0.8f, -8f); } else if ((double)this.chunks[index].position.Y + (double)(Game1.tileSize / 2) > (double)(Game1.player.getStandingY() + 12)) { this.chunks[index].yVelocity = Math.Min(this.chunks[index].yVelocity + 0.8f, 8f); } this.chunks[index].position.X += this.chunks[index].xVelocity; this.chunks[index].position.Y -= this.chunks[index].yVelocity; if ((double)Math.Abs(this.chunks[index].position.X + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingX()) <= 64.0 && (double)Math.Abs(this.chunks[index].position.Y + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingY()) <= 64.0) { int num1 = this.debrisType == Debris.DebrisType.ARCHAEOLOGY || this.debrisType == Debris.DebrisType.OBJECT ? this.chunks[index].debrisType : this.chunks[index].debrisType - this.chunks[index].debrisType % 2; if (this.debrisType == Debris.DebrisType.ARCHAEOLOGY) { Game1.farmerFindsArtifact(this.chunks[index].debrisType); } else if (this.item != null) { if (!Game1.player.addItemToInventoryBool(this.item, false)) { continue; } } else if (this.debrisType != Debris.DebrisType.CHUNKS || num1 != 8) { if (num1 <= -10000) { if (!Game1.player.addItemToInventoryBool((Item) new MeleeWeapon(num1), false)) { continue; } } else if (num1 <= 0) { if (!Game1.player.addItemToInventoryBool((Item) new Object(Vector2.Zero, -num1, false), false)) { continue; } } else { Farmer player = Game1.player; Object @object; if (num1 != 93 && num1 != 94) { @object = new Object(Vector2.Zero, num1, 1) { quality = this.itemQuality } } ; else { @object = (Object) new Torch(Vector2.Zero, 1, num1); } int num2 = 0; if (!player.addItemToInventoryBool((Item)@object, num2 != 0)) { continue; } } } if ((double)Game1.debrisSoundInterval <= 0.0) { Game1.debrisSoundInterval = 10f; Game1.playSound("coin"); } if (Game1.IsMultiplayer) { MultiplayerUtility.broadcastDebrisPickup(this.uniqueID, Game1.currentLocation.name, Game1.player.uniqueMultiplayerID); } this.chunks.RemoveAt(index); } } else { if (this.debrisType == Debris.DebrisType.NUMBERS && this.toHover != null) { this.relativeXPosition = this.relativeXPosition + this.chunks[index].xVelocity; this.chunks[index].position.X = this.toHover.position.X + (float)(Game1.tileSize / 2) + this.relativeXPosition; this.chunks[index].scale = Math.Min(2f, Math.Max(1f, (float)(0.899999976158142 + (double)Math.Abs(this.chunks[index].position.Y - (float)this.chunkFinalYLevel) / ((double)Game1.tileSize * 2.0)))); this.chunkFinalYLevel = this.toHover.getStandingY() + 8; if ((double)this.timeSinceDoneBouncing > 250.0) { this.chunks[index].alpha = Math.Max(0.0f, this.chunks[index].alpha - 0.033f); } if (!this.toHover.Equals((object)Game1.player) && !this.nonSpriteChunkColor.Equals(Color.Yellow) && !this.nonSpriteChunkColor.Equals(Color.Green)) { this.nonSpriteChunkColor.R = (byte)Math.Max((double)Math.Min((int)byte.MaxValue, 200 + this.chunkType), Math.Min((double)Math.Min((int)byte.MaxValue, 220 + this.chunkType), 400.0 * Math.Sin((double)this.timeSinceDoneBouncing / (256.0 * Math.PI) + Math.PI / 12.0))); this.nonSpriteChunkColor.G = (byte)Math.Max((double)(150 - this.chunkType), Math.Min((double)((int)byte.MaxValue - this.chunkType), (int)this.nonSpriteChunkColor.R > 220 ? 300.0 * Math.Sin((double)this.timeSinceDoneBouncing / (256.0 * Math.PI) + Math.PI / 12.0) : 0.0)); this.nonSpriteChunkColor.B = (byte)Math.Max(0, Math.Min((int)byte.MaxValue, (int)this.nonSpriteChunkColor.G > 200 ? (int)this.nonSpriteChunkColor.G - 20 : 0)); } } this.chunks[index].position.X += this.chunks[index].xVelocity; this.chunks[index].position.Y -= this.chunks[index].yVelocity; if (this.movingFinalYLevel) { this.chunkFinalYLevel = this.chunkFinalYLevel - (int)Math.Ceiling((double)this.chunks[index].yVelocity / 2.0); if (this.chunkFinalYLevel <= this.chunkFinalYTarget) { this.chunkFinalYLevel = this.chunkFinalYTarget; this.movingFinalYLevel = false; } } if (this.debrisType == Debris.DebrisType.SQUARES && (double)this.chunks[index].position.Y < (double)(this.chunkFinalYLevel - Game1.tileSize * 3 / 2) && Game1.random.NextDouble() < 0.1) { this.chunks[index].position.Y = (float)(this.chunkFinalYLevel - Game1.random.Next(1, Game1.tileSize / 3)); this.chunks[index].yVelocity = (float)Game1.random.Next(30, 80) / 40f; this.chunks[index].position.X = (float)Game1.random.Next((int)((double)this.chunks[index].position.X - (double)this.chunks[index].position.X % (double)Game1.tileSize + 1.0), (int)((double)this.chunks[index].position.X - (double)this.chunks[index].position.X % (double)Game1.tileSize + 64.0)); } if (this.debrisType != Debris.DebrisType.SQUARES) { this.chunks[index].yVelocity -= 0.4f; } bool flag2 = false; if ((double)this.chunks[index].position.Y >= (double)this.chunkFinalYLevel && this.chunks[index].hasPassedRestingLineOnce && this.chunks[index].bounces <= (this.floppingFish ? 65 : 2)) { if (this.debrisType != Debris.DebrisType.LETTERS && this.debrisType != Debris.DebrisType.NUMBERS && this.debrisType != Debris.DebrisType.SPRITECHUNKS && (this.debrisType != Debris.DebrisType.CHUNKS || this.chunks[index].debrisType - this.chunks[index].debrisType % 2 == 8)) { Game1.playSound("shiny4"); } ++this.chunks[index].bounces; if (this.floppingFish) { this.chunks[index].yVelocity = Math.Abs(this.chunks[index].yVelocity) * (!this.movingUp || this.chunks[index].bounces >= 2 ? 0.9f : 0.6f); this.chunks[index].xVelocity = (float)Game1.random.Next(-250, 250) / 100f; } else { this.chunks[index].yVelocity = Math.Abs((float)((double)this.chunks[index].yVelocity * 2.0 / 3.0)); this.chunks[index].rotationVelocity = Game1.random.NextDouble() < 0.5 ? this.chunks[index].rotationVelocity / 2f : (float)(-(double)this.chunks[index].rotationVelocity * 2.0 / 3.0); this.chunks[index].xVelocity -= this.chunks[index].xVelocity / 2f; } if (this.debrisType != Debris.DebrisType.LETTERS && this.debrisType != Debris.DebrisType.SPRITECHUNKS && (this.debrisType != Debris.DebrisType.NUMBERS && Game1.currentLocation.doesTileHaveProperty((int)(((double)this.chunks[index].position.X + (double)(Game1.tileSize / 2)) / (double)Game1.tileSize), (int)(((double)this.chunks[index].position.Y + (double)(Game1.tileSize / 2)) / (double)Game1.tileSize), "Water", "Back") != null)) { Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(28, 300f, 2, 1, this.chunks[index].position, false, false)); Game1.playSound("dropItemInWater"); flag2 = true; } } if (!this.chunks[index].hitWall && Game1.currentLocation.Map.GetLayer("Buildings").Tiles[(int)(((double)this.chunks[index].position.X + (double)(Game1.tileSize / 2)) / (double)Game1.tileSize), (int)(((double)this.chunks[index].position.Y + (double)(Game1.tileSize / 2)) / (double)Game1.tileSize)] != null || Game1.currentLocation.Map.GetLayer("Back").Tiles[(int)(((double)this.chunks[index].position.X + (double)(Game1.tileSize / 2)) / (double)Game1.tileSize), (int)(((double)this.chunks[index].position.Y + (double)(Game1.tileSize / 2)) / (double)Game1.tileSize)] == null) { this.chunks[index].xVelocity = -this.chunks[index].xVelocity; this.chunks[index].hitWall = true; } if ((double)this.chunks[index].position.Y < (double)this.chunkFinalYLevel) { this.chunks[index].hasPassedRestingLineOnce = true; } if (this.chunks[index].bounces > (this.floppingFish ? 65 : 2)) { this.chunks[index].yVelocity = 0.0f; this.chunks[index].xVelocity = 0.0f; this.chunks[index].rotationVelocity = 0.0f; } this.chunks[index].rotation += this.chunks[index].rotationVelocity; if (flag2) { this.chunks.RemoveAt(index); } } } } return(this.chunks.Count == 0); }
// Token: 0x0600018E RID: 398 RVA: 0x00011DF8 File Offset: 0x0000FFF8 public bool updateChunks(GameTime time) { this.timeSinceDoneBouncing += (float)time.ElapsedGameTime.Milliseconds; if (this.timeSinceDoneBouncing >= (this.floppingFish ? 2500f : ((this.debrisType == Debris.DebrisType.SPRITECHUNKS || this.debrisType == Debris.DebrisType.NUMBERS) ? 1800f : 600f))) { if (this.debrisType == Debris.DebrisType.LETTERS || this.debrisType == Debris.DebrisType.NUMBERS || this.debrisType == Debris.DebrisType.SQUARES || this.debrisType == Debris.DebrisType.SPRITECHUNKS || (this.debrisType == Debris.DebrisType.CHUNKS && this.chunks[0].debrisType - this.chunks[0].debrisType % 2 != 8)) { return(true); } if (this.debrisType == Debris.DebrisType.ARCHAEOLOGY || this.debrisType == Debris.DebrisType.OBJECT || this.debrisType == Debris.DebrisType.RESOURCE || this.debrisType == Debris.DebrisType.CHUNKS) { this.chunksMoveTowardPlayer = true; } this.timeSinceDoneBouncing = 0f; } for (int i = this.chunks.Count - 1; i >= 0; i--) { if (this.chunks[i].alpha > 0.1f && (this.debrisType == Debris.DebrisType.SPRITECHUNKS || this.debrisType == Debris.DebrisType.NUMBERS) && this.timeSinceDoneBouncing > 600f) { this.chunks[i].alpha = (1800f - this.timeSinceDoneBouncing) / 1000f; } if (this.chunks[i].position.X < (float)(-(float)Game1.tileSize * 2) || this.chunks[i].position.Y < (float)(-(float)Game1.tileSize) || this.chunks[i].position.X >= (float)(Game1.currentLocation.map.DisplayWidth + Game1.tileSize) || this.chunks[i].position.Y >= (float)(Game1.currentLocation.map.DisplayHeight + Game1.tileSize)) { this.chunks.RemoveAt(i); } else { bool canMoveTowardPlayer = Math.Abs(this.chunks[i].position.X + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingX()) <= (float)Game1.player.MagneticRadius && Math.Abs(this.chunks[i].position.Y + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingY()) <= (float)Game1.player.MagneticRadius; if (canMoveTowardPlayer) { switch (this.debrisType) { case Debris.DebrisType.ARCHAEOLOGY: case Debris.DebrisType.OBJECT: if (this.item != null) { canMoveTowardPlayer = Game1.player.couldInventoryAcceptThisItem(this.item); goto IL_338; } canMoveTowardPlayer = Game1.player.couldInventoryAcceptThisObject(this.chunks[i].debrisType, 1, this.itemQuality); if (this.chunks[i].debrisType == 102 && Game1.activeClickableMenu != null) { canMoveTowardPlayer = false; goto IL_338; } goto IL_338; case Debris.DebrisType.RESOURCE: canMoveTowardPlayer = Game1.player.couldInventoryAcceptThisObject(this.chunks[i].debrisType - this.chunks[i].debrisType % 2, 1, 0); goto IL_338; } canMoveTowardPlayer = true; } IL_338: if ((this.chunksMoveTowardPlayer || this.isFishable) & canMoveTowardPlayer) { if (this.chunks[i].position.X < Game1.player.position.X - 12f) { this.chunks[i].xVelocity = Math.Min(this.chunks[i].xVelocity + 0.8f, 8f); } else if (this.chunks[i].position.X > Game1.player.position.X + 12f) { this.chunks[i].xVelocity = Math.Max(this.chunks[i].xVelocity - 0.8f, -8f); } if (this.chunks[i].position.Y + (float)(Game1.tileSize / 2) < (float)(Game1.player.getStandingY() - 12)) { this.chunks[i].yVelocity = Math.Max(this.chunks[i].yVelocity - 0.8f, -8f); } else if (this.chunks[i].position.Y + (float)(Game1.tileSize / 2) > (float)(Game1.player.getStandingY() + 12)) { this.chunks[i].yVelocity = Math.Min(this.chunks[i].yVelocity + 0.8f, 8f); } Chunk expr_4EA_cp_0_cp_0 = this.chunks[i]; expr_4EA_cp_0_cp_0.position.X = expr_4EA_cp_0_cp_0.position.X + this.chunks[i].xVelocity; Chunk expr_515_cp_0_cp_0 = this.chunks[i]; expr_515_cp_0_cp_0.position.Y = expr_515_cp_0_cp_0.position.Y - this.chunks[i].yVelocity; if (Math.Abs(this.chunks[i].position.X + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingX()) <= 64f && Math.Abs(this.chunks[i].position.Y + (float)(Game1.tileSize / 2) - (float)Game1.player.getStandingY()) <= 64f) { int switcher = (this.debrisType == Debris.DebrisType.ARCHAEOLOGY || this.debrisType == Debris.DebrisType.OBJECT) ? this.chunks[i].debrisType : (this.chunks[i].debrisType - this.chunks[i].debrisType % 2); if (this.debrisType == Debris.DebrisType.ARCHAEOLOGY) { Game1.farmerFindsArtifact(this.chunks[i].debrisType); } else if (this.item != null) { if (!Game1.player.addItemToInventoryBool(this.item, false)) { goto IL_1077; } } else if (this.debrisType != Debris.DebrisType.CHUNKS || switcher != 8) { if (switcher <= -10000) { if (!Game1.player.addItemToInventoryBool(new MeleeWeapon(switcher), false)) { goto IL_1077; } } else if (switcher <= 0) { if (!Game1.player.addItemToInventoryBool(new Object(Vector2.Zero, -switcher, false), false)) { goto IL_1077; } } else { Farmer arg_6C2_0 = Game1.player; Object arg_6C2_1; if (switcher != 93 && switcher != 94) { (arg_6C2_1 = new Object(Vector2.Zero, switcher, 1)).quality = this.itemQuality; } else { arg_6C2_1 = new Torch(Vector2.Zero, 1, switcher); } if (!arg_6C2_0.addItemToInventoryBool(arg_6C2_1, false)) { goto IL_1077; } } } if (Game1.debrisSoundInterval <= 0f) { Game1.debrisSoundInterval = 10f; Game1.playSound("coin"); } if (Game1.IsMultiplayer) { MultiplayerUtility.broadcastDebrisPickup(this.uniqueID, Game1.currentLocation.name, Game1.player.uniqueMultiplayerID); } this.chunks.RemoveAt(i); } } else { if (this.debrisType == Debris.DebrisType.NUMBERS && this.toHover != null) { this.relativeXPosition += this.chunks[i].xVelocity; this.chunks[i].position.X = this.toHover.position.X + (float)(Game1.tileSize / 2) + this.relativeXPosition; this.chunks[i].scale = Math.Min(2f, Math.Max(1f, 0.9f + Math.Abs(this.chunks[i].position.Y - (float)this.chunkFinalYLevel) / ((float)Game1.tileSize * 2f))); this.chunkFinalYLevel = this.toHover.getStandingY() + 8; if (this.timeSinceDoneBouncing > 250f) { this.chunks[i].alpha = Math.Max(0f, this.chunks[i].alpha - 0.033f); } if (!this.toHover.Equals(Game1.player) && !this.nonSpriteChunkColor.Equals(Color.Yellow) && !this.nonSpriteChunkColor.Equals(Color.Green)) { this.nonSpriteChunkColor.R = (byte)Math.Max((double)Math.Min(255, 200 + this.chunkType), Math.Min((double)Math.Min(255, 220 + this.chunkType), 400.0 * Math.Sin((double)this.timeSinceDoneBouncing / 804.247719318987 + 0.26179938779914941))); this.nonSpriteChunkColor.G = (byte)Math.Max((double)(150 - this.chunkType), Math.Min((double)(255 - this.chunkType), (this.nonSpriteChunkColor.R > 220) ? (300.0 * Math.Sin((double)this.timeSinceDoneBouncing / 804.247719318987 + 0.26179938779914941)) : 0.0)); this.nonSpriteChunkColor.B = (byte)Math.Max(0, Math.Min(255, (int)((this.nonSpriteChunkColor.G > 200) ? (this.nonSpriteChunkColor.G - 20) : 0))); } } Chunk expr_9B4_cp_0_cp_0 = this.chunks[i]; expr_9B4_cp_0_cp_0.position.X = expr_9B4_cp_0_cp_0.position.X + this.chunks[i].xVelocity; Chunk expr_9DF_cp_0_cp_0 = this.chunks[i]; expr_9DF_cp_0_cp_0.position.Y = expr_9DF_cp_0_cp_0.position.Y - this.chunks[i].yVelocity; if (this.movingFinalYLevel) { this.chunkFinalYLevel -= (int)Math.Ceiling((double)(this.chunks[i].yVelocity / 2f)); if (this.chunkFinalYLevel <= this.chunkFinalYTarget) { this.chunkFinalYLevel = this.chunkFinalYTarget; this.movingFinalYLevel = false; } } if (this.debrisType == Debris.DebrisType.SQUARES && this.chunks[i].position.Y < (float)(this.chunkFinalYLevel - Game1.tileSize * 3 / 2) && Game1.random.NextDouble() < 0.1) { this.chunks[i].position.Y = (float)(this.chunkFinalYLevel - Game1.random.Next(1, Game1.tileSize / 3)); this.chunks[i].yVelocity = (float)Game1.random.Next(30, 80) / 40f; this.chunks[i].position.X = (float)Game1.random.Next((int)(this.chunks[i].position.X - this.chunks[i].position.X % (float)Game1.tileSize + 1f), (int)(this.chunks[i].position.X - this.chunks[i].position.X % (float)Game1.tileSize + 64f)); } if (this.debrisType != Debris.DebrisType.SQUARES) { this.chunks[i].yVelocity -= 0.4f; } bool destroyThisChunk = false; if (this.chunks[i].position.Y >= (float)this.chunkFinalYLevel && this.chunks[i].hasPassedRestingLineOnce && this.chunks[i].bounces <= (this.floppingFish ? 65 : 2)) { if (this.debrisType != Debris.DebrisType.LETTERS && this.debrisType != Debris.DebrisType.NUMBERS && this.debrisType != Debris.DebrisType.SPRITECHUNKS && (this.debrisType != Debris.DebrisType.CHUNKS || this.chunks[i].debrisType - this.chunks[i].debrisType % 2 == 8)) { Game1.playSound("shiny4"); } this.chunks[i].bounces++; if (this.floppingFish) { this.chunks[i].yVelocity = Math.Abs(this.chunks[i].yVelocity) * ((this.movingUp && this.chunks[i].bounces < 2) ? 0.6f : 0.9f); this.chunks[i].xVelocity = (float)Game1.random.Next(-250, 250) / 100f; } else { this.chunks[i].yVelocity = Math.Abs(this.chunks[i].yVelocity * 2f / 3f); this.chunks[i].rotationVelocity = ((Game1.random.NextDouble() < 0.5) ? (this.chunks[i].rotationVelocity / 2f) : (-this.chunks[i].rotationVelocity * 2f / 3f)); this.chunks[i].xVelocity -= this.chunks[i].xVelocity / 2f; } if (this.debrisType != Debris.DebrisType.LETTERS && this.debrisType != Debris.DebrisType.SPRITECHUNKS && this.debrisType != Debris.DebrisType.NUMBERS && Game1.currentLocation.doesTileHaveProperty((int)((this.chunks[i].position.X + (float)(Game1.tileSize / 2)) / (float)Game1.tileSize), (int)((this.chunks[i].position.Y + (float)(Game1.tileSize / 2)) / (float)Game1.tileSize), "Water", "Back") != null) { Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(28, 300f, 2, 1, this.chunks[i].position, false, false)); Game1.playSound("dropItemInWater"); destroyThisChunk = true; } } if ((!this.chunks[i].hitWall && Game1.currentLocation.Map.GetLayer("Buildings").Tiles[(int)((this.chunks[i].position.X + (float)(Game1.tileSize / 2)) / (float)Game1.tileSize), (int)((this.chunks[i].position.Y + (float)(Game1.tileSize / 2)) / (float)Game1.tileSize)] != null) || Game1.currentLocation.Map.GetLayer("Back").Tiles[(int)((this.chunks[i].position.X + (float)(Game1.tileSize / 2)) / (float)Game1.tileSize), (int)((this.chunks[i].position.Y + (float)(Game1.tileSize / 2)) / (float)Game1.tileSize)] == null) { this.chunks[i].xVelocity = -this.chunks[i].xVelocity; this.chunks[i].hitWall = true; } if (this.chunks[i].position.Y < (float)this.chunkFinalYLevel) { this.chunks[i].hasPassedRestingLineOnce = true; } if (this.chunks[i].bounces > (this.floppingFish ? 65 : 2)) { this.chunks[i].yVelocity = 0f; this.chunks[i].xVelocity = 0f; this.chunks[i].rotationVelocity = 0f; } this.chunks[i].rotation += this.chunks[i].rotationVelocity; if (destroyThisChunk) { this.chunks.RemoveAt(i); } } } IL_1077 :; } return(this.chunks.Count == 0); }