public Debris(Item item, Vector2 debrisOrigin, Vector2 targetLocation) : this(-2, 1, debrisOrigin, targetLocation) { this.item = item; item.resetState(); }
public Debris(Item item, Vector2 debrisOrigin) : this(-2, 1, debrisOrigin, new Vector2(Game1.player.GetBoundingBox().Center.X, Game1.player.GetBoundingBox().Center.Y)) { this.item = item; item.resetState(); }