Exemple #1
0
        public static List <GameLocation> getCabins()
        {
            StardewValley.Farm  farm   = Game1.getLocationFromName("Farm") as StardewValley.Farm;
            List <GameLocation> cabins = new List <GameLocation>();

            farm.buildings.Where(x => x.isCabin).All(i => { cabins.Add(i.indoors.Value); return(true); });

            return(cabins);
        }
        public static bool RequiredBuildingIsBuilt(SDV.Farm farm, string[] buildings, out string type)
        {
            if (buildings.Where(name => Location.IsBuildingConstructed(farm, name)).Any())
            {
                type = null;
                return(true);
            }

            var dataValue = Content.GetDataValue <string, string>(Content.DataBlueprintsContentPath, buildings.First(), 8);

            type = Content.LoadString("Strings\\StringsFromCSFiles:Utility.cs.5926").Replace("Coop", dataValue);
            return(false);
        }
 public static bool Farm_tryToAddHay_prefix(StardewValley.Farm __instance, ref int __result, int num)
 {
     try {
         int num1 = Math.Min(Utility.numSilos() * SiloCapacity - __instance.piecesOfHay.Value, num);
         __instance.piecesOfHay.Value += num1;
         __result = num - num1;
         return(false);
     }
     catch (Exception ex) {
         Monitor.Log($"Farm_tryToAddHay_prefix technical problem:\n{ex}", LogLevel.Error);
         Monitor.Log("Reverting to unpatched Farm.tryToAddHay behavior!", LogLevel.Warn);
         return(true);
     }
 }
        public static SDV.Object FormatAsAnimalAvailableForPurchase(
            SDV.Farm farm,
            string name,
            string displayName,
            string[] types,
            string[] buildings)
        {
            string type;

            RequiredBuildingIsBuilt(farm, buildings, out type);
            var @object = new SDV.Object(100, 1, price: (int)Math.Ceiling(FarmAnimal.GetCheapestPrice(types.ToList()) / 2.0))
            {
                Type        = type,
                displayName = displayName
            };

            @object.Name = name;
            return(@object);
        }
Exemple #5
0
 public Farm(StardewValley.Farm farm)
 {
     _farm = farm;
 }