public override void UpdateWhenCurrentLocation(GameTime time)
 {
     if (!wasUpdated)
     {
         wallPaper.Update();
         floor.Update();
         base.UpdateWhenCurrentLocation(time);
     }
 }
Exemple #2
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 public override void UpdateWhenCurrentLocation(GameTime time)
 {
     if (!wasUpdated)
     {
         wallPaper.Update();
         floor.Update();
         furnitureToRemove.Update(this);
         foreach (Furniture item in furniture)
         {
             item.updateWhenCurrentLocation(time, this);
         }
         base.UpdateWhenCurrentLocation(time);
     }
 }