Exemple #1
0
        //todo: refactor these to a setup object
        public void SetUpPlayerShip(SectorDef playerShipDef)
        {
            this.Write.DebugLine(this.Config.GetSetting <string>("DebugSettingUpPlayership"));

            //todo: remove this requirement
            if (this.Regions == null)
            {
                throw new GameException(this.Config.GetSetting <string>("RegionsNeedToBeSetup1"));
            }

            //todo: if playershipDef.GetFromConfig then grab info from config.  else set up with default random numbers.

            var playerShipName = this.Config.GetSetting <string>("PlayerShip");

            var startingSector = new Sector(new LocationDef(playerShipDef.RegionDef, new Coordinate(playerShipDef.Sector.X, playerShipDef.Sector.Y)));

            this.Playership = new Ship(FactionName.Federation, playerShipName, startingSector, this, this.Game)
            {
                Allegiance = Allegiance.GoodGuy,
                Energy     = this.Config.GetSetting <int>("energy")
            };

            this.SetupPlayershipRegion(playerShipDef);

            this.SetupSubsystems();

            this.Playership.Destroyed = false;
        }
Exemple #2
0
        private static void SetupRandomRegionDef(SectorDef sectorDef, Regions Regions)
        {
StartOverQ:
            if (sectorDef.RegionDef == null)
            {
                var randomRegion = Coordinate.GetRandom();

                if (Regions.NotFound(randomRegion))
                {
                    sectorDef.RegionDef = randomRegion;
                }
                else
                {
                    //we got a duplicate random number.  This Region is already set up.
                    goto StartOverQ; //todo: rewrite function to remove goto
                }
            }
        }
Exemple #3
0
        public void SetupPlayershipRegion(SectorDef playerShipDef)
        {
            if (playerShipDef.RegionDef == null)
            {
                playerShipDef.RegionDef = Coordinate.GetRandom();
            }

            if (this.Regions.Count == 0)
            {
                throw new ArgumentException(this.Config.GetSetting <string>("RegionsNotSetUp"));
            }

            var m = this.Regions.Single(q => q.X == playerShipDef.RegionDef.X && q.Y == playerShipDef.RegionDef.Y);

            this.Playership.Coordinate = new Coordinate(m.X, m.Y);

            //this.Playership.GetRegion().Active = true;
            this.Playership.GetRegion().SetActive();
        }
Exemple #4
0
        public static void SetupNewSector(SectorDef sectorDef, Sectors newSectors, Regions Regions)
        {
            //todo: rewrite this function to get rid of GOTO

StartOver:
            var randomSector = Coordinate.GetRandom();

            if (newSectors.NotFound(randomSector))
            {
                Sectors.SetupRandomRegionDef(sectorDef, Regions);

                var locationDef = new LocationDef(sectorDef.RegionDef, new Coordinate(sectorDef.Sector.X, sectorDef.Sector.Y));
                var newSector   = new Sector(locationDef);
                newSector.Item = sectorDef.Item;

                newSectors.Add(newSector);
            }
            else
            {
                //Console.WriteLine("Sector already Set up: " + sectorDef.Sector.X + "," + sectorDef.Sector.Y);
                goto StartOver;
            }
        }