public Renderer(Game game) { this.game = game; camera = game.Camera; data = game.Data; stats = new PerformanceWatch(); }
public Simulation(Camera camera, SimData data) { this.camera = camera; this.data = data; GravitationalConstant = 0.001; //Math.Pow(6.674*10, -11); //Console.WriteLine(GravitationalConstant); TaskCount = Environment.ProcessorCount; Stats = new PerformanceWatch(); TaskStats = new PerformanceWatch[TaskCount]; for (int i = 0; i < TaskCount; i++) { TaskStats[i] = new PerformanceWatch(); } }