private static void AddWarpPointToSystem(Game result, StarSystem system) { StarSystem targetSystem = new StarSystem(); int counter = 0; while (targetSystem.GalacticCoordinates.X == -1 && counter<25) { targetSystem = NearestSystemNotConnected(result, system); counter++; } if (targetSystem.GalacticCoordinates.X != -1) { // create points and assign opposite systems WarpPoint thisSide = new WarpPoint(); WarpPoint thatSide = new WarpPoint(); // This side of the Warp Point thisSide.StrategicPosition = WarpPointLocation(system); thisSide.Name = targetSystem.Name; thisSide.StrategicSystem = system; thisSide.LinkedSystem = targetSystem; thisSide.LinkedWarpPoint = thatSide; system.StrategicLocations[thisSide.StrategicPosition.X, thisSide.StrategicPosition.Y].Stellars.Add(thisSide); // Other side of the Warp Point thatSide.StrategicPosition = WarpPointLocation(targetSystem); thatSide.Name = system.Name; thatSide.StrategicSystem = targetSystem; thatSide.LinkedSystem = system; thatSide.LinkedWarpPoint = thisSide; targetSystem.StrategicLocations[thatSide.StrategicPosition.X, thatSide.StrategicPosition.Y].Stellars.Add(thatSide); } }
private static void AddWarpPointToSystem(Game result, StarSystem system) { StarSystem targetSystem = new StarSystem(); targetSystem = NearestSystemNotConnected(result, system); // create points and assign opposite systems WarpPoint thisSide = new WarpPoint(); WarpPoint thatSide = new WarpPoint(); // This side of the Warp Point thisSide.StrategicPosition = WarpPointLocation(system); thisSide.Name = targetSystem.Name; thisSide.StrategicSystem = system; thisSide.LinkedSystem = targetSystem; thisSide.LinkedWarpPoint = thatSide; system.StrategicLocations[thisSide.StrategicPosition.X, thisSide.StrategicPosition.Y].Stellars.Add(thisSide); // Other side of the Warp Point thatSide.StrategicPosition = WarpPointLocation(targetSystem); thatSide.Name = system.Name; thatSide.StrategicSystem = targetSystem; thatSide.LinkedSystem = system; thatSide.LinkedWarpPoint = thisSide; targetSystem.StrategicLocations[thatSide.StrategicPosition.X, thatSide.StrategicPosition.Y].Stellars.Add(thatSide); }