private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
        {
            OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e;

            if (ne.UserData != this)
            {
                return;
            }

            m_MenuForm = (LuaForm)ne.UIForm.Logic;
        }
        protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
        {
            base.OnLeave(procedureOwner, isShutdown);

            GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);

            if (m_MenuForm != null)
            {
                m_MenuForm.Close(isShutdown);
                m_MenuForm = null;
            }
        }